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<blockquote data-quote="Gaiden" data-source="post: 1772316" data-attributes="member: 103"><p>I disagree about the TWF. All you need is the one feat to have the option and the option is what's important. Sure, you will not use it all the time, but the occassion when you would want to makes it worthwhile. Certainly don't go blowing feats on TWD, and what not and definately don't waste your time with any of the ITWF feat chain feats. But the one feat to be able to fight with weapons in both hands is handy (no pun intended).</p><p></p><p>With regards to buckler defense - I had forgotten that my rule that allows the use of two handed weapons while wielding a buckler is a house rule.</p><p></p><p>There is another option though - in fact, several. Still go for the TWF, but instead of dual wielding weapons, dual wield your main weapon and armor spikes (1) or unarmed attacks (2). This gives you the use of an actual shield but limits your two handed style and throwing weapons potential.</p><p></p><p>Alternatively, get another exotic weapon proficiency: buckler axe. It is a buckler that can be used as a hand axe. No penalties to hit, but again the problem with the two handed style. Of course, in this case, you can hold your bastard sword in your offhand to quickdraw weapons to throw and then change grips as a free action.</p><p></p><p>I can't think of a good way to get a shield and two handed style without the house rule that you can use a weapon two handed while wielding a buckler...at least not without an animated shield <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. If your DM permits, I suppose you could pilfer the Dastana from the OA book like Dannyalcatraz suggested.</p><p></p><p>You could go for a captain america shield - no joke. Find a throwing returning shield and use it as your offhand weapon and your throwing weapon tossing it aside when you want to go two handed with the bastard sword and just calling it back when you need it.</p><p></p><p>Rapid shot is certainly nice, Darklone. However, the reason it is so good for ranged combat experts is because they don't just have the high BAB but WF, the 3.0 stacking of arrows and bow bonuses to hit, PBS, and maxed out dexes. This character needs to focus mostly on Str and Con as an all around fighter becaues the front lines is where this character is always going to end up. Conveniently, RS and TWF can be used in conjunction with one another or seperately but with Full attacks that incorporate ranged and melee attacks. So synergy wise it is useful. Of course, the penalty to hit is applied everywhere and you will suffer from the same restrictions that TWF does.</p><p></p><p>If I understand Drawmack correctly, this is the fighter type. You are only going to be doing missile fire at long range, at the very beginning of combat, or as part of a full attack sequence involving melee. Certainly it couldn't hurt (which is why I suggested it in the first place), but for a generalist, it is not first on my list. I'd be thinking about: Combat Expertise, Power Attack, Iron Will, Close Quarters Combat, etc. before this feat. (Of course, out of your 19 possible feats, I don't think I made it past 17).</p></blockquote><p></p>
[QUOTE="Gaiden, post: 1772316, member: 103"] I disagree about the TWF. All you need is the one feat to have the option and the option is what's important. Sure, you will not use it all the time, but the occassion when you would want to makes it worthwhile. Certainly don't go blowing feats on TWD, and what not and definately don't waste your time with any of the ITWF feat chain feats. But the one feat to be able to fight with weapons in both hands is handy (no pun intended). With regards to buckler defense - I had forgotten that my rule that allows the use of two handed weapons while wielding a buckler is a house rule. There is another option though - in fact, several. Still go for the TWF, but instead of dual wielding weapons, dual wield your main weapon and armor spikes (1) or unarmed attacks (2). This gives you the use of an actual shield but limits your two handed style and throwing weapons potential. Alternatively, get another exotic weapon proficiency: buckler axe. It is a buckler that can be used as a hand axe. No penalties to hit, but again the problem with the two handed style. Of course, in this case, you can hold your bastard sword in your offhand to quickdraw weapons to throw and then change grips as a free action. I can't think of a good way to get a shield and two handed style without the house rule that you can use a weapon two handed while wielding a buckler...at least not without an animated shield :). If your DM permits, I suppose you could pilfer the Dastana from the OA book like Dannyalcatraz suggested. You could go for a captain america shield - no joke. Find a throwing returning shield and use it as your offhand weapon and your throwing weapon tossing it aside when you want to go two handed with the bastard sword and just calling it back when you need it. Rapid shot is certainly nice, Darklone. However, the reason it is so good for ranged combat experts is because they don't just have the high BAB but WF, the 3.0 stacking of arrows and bow bonuses to hit, PBS, and maxed out dexes. This character needs to focus mostly on Str and Con as an all around fighter becaues the front lines is where this character is always going to end up. Conveniently, RS and TWF can be used in conjunction with one another or seperately but with Full attacks that incorporate ranged and melee attacks. So synergy wise it is useful. Of course, the penalty to hit is applied everywhere and you will suffer from the same restrictions that TWF does. If I understand Drawmack correctly, this is the fighter type. You are only going to be doing missile fire at long range, at the very beginning of combat, or as part of a full attack sequence involving melee. Certainly it couldn't hurt (which is why I suggested it in the first place), but for a generalist, it is not first on my list. I'd be thinking about: Combat Expertise, Power Attack, Iron Will, Close Quarters Combat, etc. before this feat. (Of course, out of your 19 possible feats, I don't think I made it past 17). [/QUOTE]
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