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<blockquote data-quote="Gaiden" data-source="post: 1779227" data-attributes="member: 103"><p>Upon review, the Dwarf build is superior to human - he gets the dwarven war axe 1 handed for free (the equivalent of the bonus feat for the human) and gets a host of other benefits on top of that that I would think outweight the loss of a skill point/level not the least of which is the con boost.</p><p></p><p>If you want versatility, I would stick to the original build with the switch to dwarf being the only change. You can still get the dwarven buckler axe (which is now more appropriate). I looked over the rules and I don't think that wearing a buckler prevents you using a weapon 2 handed - I just don't think you get the AC bonus (even if you have buckler expert). I could be wrong though.</p><p></p><p>A nice thing about going the dwarf route is that for one feat, you can get not just the dwarven buckler axe, but also the urgosh, and all the other dwarven weapons - the extended racial familiarity will give you proficiency with all of these exotic weapons greatly increasing your versatility. I would not consider too much outside of fighter. Personally, the ranger restrictions on armor I would think are too restrictive for the character type you are going after and while dwarven defender is certainly good, as a versatile fighter you don't want your abilities tied to not being able to move. About the only multiclass I would consider is with barbarian as the only restriction for armor is with the added movement and you may even be able to negate that penalty if you can find heavy mithril armor. Even then, I would only go up to a max of level 5. Feats are very important to your character if you want versatility. The uncanny dodge would certainly be nice and would make improved iniative more desirable. Of course, the main benefits would be the rages, but keep in mind that these would not be constant abilities like the rest of your feats. That may or may not be important depending on your DM.</p><p></p><p>G/L with the game, hope you have fun.</p></blockquote><p></p>
[QUOTE="Gaiden, post: 1779227, member: 103"] Upon review, the Dwarf build is superior to human - he gets the dwarven war axe 1 handed for free (the equivalent of the bonus feat for the human) and gets a host of other benefits on top of that that I would think outweight the loss of a skill point/level not the least of which is the con boost. If you want versatility, I would stick to the original build with the switch to dwarf being the only change. You can still get the dwarven buckler axe (which is now more appropriate). I looked over the rules and I don't think that wearing a buckler prevents you using a weapon 2 handed - I just don't think you get the AC bonus (even if you have buckler expert). I could be wrong though. A nice thing about going the dwarf route is that for one feat, you can get not just the dwarven buckler axe, but also the urgosh, and all the other dwarven weapons - the extended racial familiarity will give you proficiency with all of these exotic weapons greatly increasing your versatility. I would not consider too much outside of fighter. Personally, the ranger restrictions on armor I would think are too restrictive for the character type you are going after and while dwarven defender is certainly good, as a versatile fighter you don't want your abilities tied to not being able to move. About the only multiclass I would consider is with barbarian as the only restriction for armor is with the added movement and you may even be able to negate that penalty if you can find heavy mithril armor. Even then, I would only go up to a max of level 5. Feats are very important to your character if you want versatility. The uncanny dodge would certainly be nice and would make improved iniative more desirable. Of course, the main benefits would be the rages, but keep in mind that these would not be constant abilities like the rest of your feats. That may or may not be important depending on your DM. G/L with the game, hope you have fun. [/QUOTE]
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