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<blockquote data-quote="Herzog" data-source="post: 3393296" data-attributes="member: 25696"><p>The rules assume everything happens in sequence. However:</p><p></p><p>In the case of the hiding ranger, your DM is mistaken. Since the attackers shoot at the ranger while he is still hiding, he gets the cover bonus. Instead, the attackers could ready an action to wait until he leaves the cover.</p><p></p><p>In the case of the moving skeleton, i'd say your DM is right. Handling combat in sequence does not mean your mount isn't moving outside it's turn.</p><p>However, since you jump off of the mount, you are considered moving at the same speed as the mount (being propelled forward by momentum) and thus could jump off and then inside. I would, however, let you make jump and/or tumble checks to pull that off. (Think about jumping off of a train roof and then jump inside through an open door....)</p><p></p><p>The important thing to remember is:</p><p>1. The rules are turn based to simplify combat.</p><p>2. If something doesn't feel right (as I have with chases etc.), transform the situation into 'normal'. (although in game terms you move away from your attacker and he then moves the same amount to catch up with you, in reality he's only a few feet behind you all the time)</p><p>3. After mentally changing the picture, transform your deductions back into turn based logic to return to the game.</p><p></p><p>Hope this helps</p><p></p><p>Herzog</p></blockquote><p></p>
[QUOTE="Herzog, post: 3393296, member: 25696"] The rules assume everything happens in sequence. However: In the case of the hiding ranger, your DM is mistaken. Since the attackers shoot at the ranger while he is still hiding, he gets the cover bonus. Instead, the attackers could ready an action to wait until he leaves the cover. In the case of the moving skeleton, i'd say your DM is right. Handling combat in sequence does not mean your mount isn't moving outside it's turn. However, since you jump off of the mount, you are considered moving at the same speed as the mount (being propelled forward by momentum) and thus could jump off and then inside. I would, however, let you make jump and/or tumble checks to pull that off. (Think about jumping off of a train roof and then jump inside through an open door....) The important thing to remember is: 1. The rules are turn based to simplify combat. 2. If something doesn't feel right (as I have with chases etc.), transform the situation into 'normal'. (although in game terms you move away from your attacker and he then moves the same amount to catch up with you, in reality he's only a few feet behind you all the time) 3. After mentally changing the picture, transform your deductions back into turn based logic to return to the game. Hope this helps Herzog [/QUOTE]
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