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General Tabletop Discussion
*Pathfinder & Starfinder
All Bets Are Off: Secondary Attack Crit
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<blockquote data-quote="eamon" data-source="post: 5353947" data-attributes="member: 51942"><p>The secondary attack is a bog-standard weapon-attack with all relevant modifiers.</p><p></p><p>I find consistency in fluff very important; but that's not an issue here - it's easy to fix the fluff (which, if mechanics are really wonky, is <em>not</em> easy).</p><p></p><p>Playing it any other way is rather pointless: this is a non-retrainable power; and by late paragon it's attack bonus would fall behind by up to +1(talent) +2(expertise) +3(proficiency) +5(enhancement) - which means it wont be hitting almost anything despite the +2 bonus pretty soon, and will miss even on a natural 20 (which is resolved as automatic non-critical hit). Of course, damage will be similarly meaningless. </p><p></p><p>The rules simply don't make sense if you interpret them as if lacking the weapon keyword.</p><p></p><p>So, from a balance & intent perspective, common sense suggests this is resolved as usual, as a weapon attack that happens to deal less damage than usual. Fluffing such an attack is trivial - you can call it a strike from a surprising angle, or a dirty trick that hits often but weakly - fitting for a pitfighter, or a strike with the flat of the blade or whatever - use fluff such as is common throughout the entire game - but at its heart it's just a plain weapon attack.</p><p></p><p>And, obviously, from a rules perspective, this is a power with the Weapon keyword and the rules concerning these are crystal clear; all the obvious bonuses apply. It's equally clear that the the damage die isn't a weapon die, so things like "brutal 1" etc. don't apply.</p><p></p><p>It's a bit annoying that the fluff and the mechanics don't line up; but this is a pretty minor infraction of that sort; and the PHB was the first 4e rulebook of its kind after all: it's not surprising to find a few odd descriptions here and there, after all.</p></blockquote><p></p>
[QUOTE="eamon, post: 5353947, member: 51942"] The secondary attack is a bog-standard weapon-attack with all relevant modifiers. I find consistency in fluff very important; but that's not an issue here - it's easy to fix the fluff (which, if mechanics are really wonky, is [I]not[/I] easy). Playing it any other way is rather pointless: this is a non-retrainable power; and by late paragon it's attack bonus would fall behind by up to +1(talent) +2(expertise) +3(proficiency) +5(enhancement) - which means it wont be hitting almost anything despite the +2 bonus pretty soon, and will miss even on a natural 20 (which is resolved as automatic non-critical hit). Of course, damage will be similarly meaningless. The rules simply don't make sense if you interpret them as if lacking the weapon keyword. So, from a balance & intent perspective, common sense suggests this is resolved as usual, as a weapon attack that happens to deal less damage than usual. Fluffing such an attack is trivial - you can call it a strike from a surprising angle, or a dirty trick that hits often but weakly - fitting for a pitfighter, or a strike with the flat of the blade or whatever - use fluff such as is common throughout the entire game - but at its heart it's just a plain weapon attack. And, obviously, from a rules perspective, this is a power with the Weapon keyword and the rules concerning these are crystal clear; all the obvious bonuses apply. It's equally clear that the the damage die isn't a weapon die, so things like "brutal 1" etc. don't apply. It's a bit annoying that the fluff and the mechanics don't line up; but this is a pretty minor infraction of that sort; and the PHB was the first 4e rulebook of its kind after all: it's not surprising to find a few odd descriptions here and there, after all. [/QUOTE]
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All Bets Are Off: Secondary Attack Crit
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