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<blockquote data-quote="GreyLord" data-source="post: 5449487" data-attributes="member: 4348"><p>High level to one shot minotaurs?</p><p></p><p>If I munchkin a character, I can one shot an average minotaur by the time I hit 5th level if I'm lucky on my rolls, and that's not even going to pure optimization route. Average is about 8th level where I could probably do it with all classes and average munchkin/powergaming the system.</p><p></p><p>I'm not quite certain I'd call 5th-8th level High Level...I guess it depends on the game you are playing. Certainly by the time a Fighter is 10th level they could probably one shot a minotaur and go on to cleave another apart.</p><p></p><p>I'm certain someone who REALLY is into powergaming/munchkiny/character optimization could probably do such at a lower level than that.</p><p></p><p>I personally think Clerics are rather easy to counter...at least if they aren't multiclassed into 10 different classes from 10 different books making me have a headache trying to find out how each synergizes with each other. Then I just send a massive shattering event from deities to destroy the character and ban the player from my games for trying to make me do 10 hours of research when I only have 3 hours to plan the game for everyone else. But then...if they have that many classes...they aren't really a pure Cleric anymore anyways.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 5449487, member: 4348"] High level to one shot minotaurs? If I munchkin a character, I can one shot an average minotaur by the time I hit 5th level if I'm lucky on my rolls, and that's not even going to pure optimization route. Average is about 8th level where I could probably do it with all classes and average munchkin/powergaming the system. I'm not quite certain I'd call 5th-8th level High Level...I guess it depends on the game you are playing. Certainly by the time a Fighter is 10th level they could probably one shot a minotaur and go on to cleave another apart. I'm certain someone who REALLY is into powergaming/munchkiny/character optimization could probably do such at a lower level than that. I personally think Clerics are rather easy to counter...at least if they aren't multiclassed into 10 different classes from 10 different books making me have a headache trying to find out how each synergizes with each other. Then I just send a massive shattering event from deities to destroy the character and ban the player from my games for trying to make me do 10 hours of research when I only have 3 hours to plan the game for everyone else. But then...if they have that many classes...they aren't really a pure Cleric anymore anyways. [/QUOTE]
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