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All Characters Should be Good at Talking to NPCs
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<blockquote data-quote="CubicsRube" data-source="post: 8320210" data-attributes="member: 6848185"><p>I generally avoid social rolls if the players make a good point unless they request to make the roll.</p><p></p><p>In Shadow of the Demon Lord they have INT and WIL stats (no CHA) and I choose based on if they are using emotions or rational arguments to try and decieve, persude or otherwise manipulate an NPC.</p><p></p><p>I would much prefer in D&D more nuanced skills such as "convince" (using logic and INT) , inspire (using WIS) and sway (using CHA) or similar things, so you can choose the <strong>kind of social character </strong>you want to be.</p><p></p><p>i could talk about this quite a lot, but in the real world there are many CEOs, leaders and motivational types that have their own styles, techniques and niches. It's extremely reductive to have one skill called "persuade".</p></blockquote><p></p>
[QUOTE="CubicsRube, post: 8320210, member: 6848185"] I generally avoid social rolls if the players make a good point unless they request to make the roll. In Shadow of the Demon Lord they have INT and WIL stats (no CHA) and I choose based on if they are using emotions or rational arguments to try and decieve, persude or otherwise manipulate an NPC. I would much prefer in D&D more nuanced skills such as "convince" (using logic and INT) , inspire (using WIS) and sway (using CHA) or similar things, so you can choose the [B]kind of social character [/B]you want to be. i could talk about this quite a lot, but in the real world there are many CEOs, leaders and motivational types that have their own styles, techniques and niches. It's extremely reductive to have one skill called "persuade". [/QUOTE]
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