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All Characters Should be Good at Talking to NPCs
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<blockquote data-quote="MGibster" data-source="post: 8320496" data-attributes="member: 4534"><p>It's certainly possible but I don't think that's the root cause as I've seen them behave the same way when other people are DMing. And it isn't all my players at all times. One player had a very memorable character who was terrible an interacting with people but he was overconfident and believed he could do anything. That character was a lot of fun. In recent years I've tried to limit the number of dice rolling in my games to those situations where the results might be interesting. If a character is going to be able to batter down a door eventually I don't make them roll I just say they batter it down after a few rounds. But at times I have caught myself thinking, "Why did I make the player roll?" in situations where the result didn't really matter. </p><p></p><p></p><p>I do this at times. If I have an NPC motivated by money then offering him a bribe is almost certain to succeed with no roll necessary. In a game set in the 1930s, I had a PC police detective try to intimidate a mob capo by threatening to arrest him. I flat out told the PC that this wasn't going to work, but, as an experienced detective, you know this won't work so feel free to try another tact. </p><p></p><p></p><p>I'm in agreement with you. I like niche protection insofar as it provides a PC with an opportunity to shine on occasion. But it shouldn't be a straight jacket. You might have one character playing a wheel man but that doesn't mean you can't have other characters who are decent at driving a vehicle.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8320496, member: 4534"] It's certainly possible but I don't think that's the root cause as I've seen them behave the same way when other people are DMing. And it isn't all my players at all times. One player had a very memorable character who was terrible an interacting with people but he was overconfident and believed he could do anything. That character was a lot of fun. In recent years I've tried to limit the number of dice rolling in my games to those situations where the results might be interesting. If a character is going to be able to batter down a door eventually I don't make them roll I just say they batter it down after a few rounds. But at times I have caught myself thinking, "Why did I make the player roll?" in situations where the result didn't really matter. I do this at times. If I have an NPC motivated by money then offering him a bribe is almost certain to succeed with no roll necessary. In a game set in the 1930s, I had a PC police detective try to intimidate a mob capo by threatening to arrest him. I flat out told the PC that this wasn't going to work, but, as an experienced detective, you know this won't work so feel free to try another tact. I'm in agreement with you. I like niche protection insofar as it provides a PC with an opportunity to shine on occasion. But it shouldn't be a straight jacket. You might have one character playing a wheel man but that doesn't mean you can't have other characters who are decent at driving a vehicle. [/QUOTE]
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