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All Characters Should be Good at Talking to NPCs
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<blockquote data-quote="Ovinomancer" data-source="post: 8320813" data-attributes="member: 16814"><p>It's pretty easy, actually. You build a resolution system that is fixed at a certain success point that isn't punishing, and then award investment with either small bonuses, to encourage use of that approach, and/or additional riders to success/mitigations to failure. This means that most characters have about the same chance to do a thing, but those that have focused on it see either more use from a success or less fallout from a failure, or both. Kind of like how combat in 5e works -- everyone's got a pretty decent chance (unless they've intentionally sunk their build to be terrible, and, even then, it's not bad) to contribute however, but class abilities and such make some actions have more impact even in the realm where everyone can contribute.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8320813, member: 16814"] It's pretty easy, actually. You build a resolution system that is fixed at a certain success point that isn't punishing, and then award investment with either small bonuses, to encourage use of that approach, and/or additional riders to success/mitigations to failure. This means that most characters have about the same chance to do a thing, but those that have focused on it see either more use from a success or less fallout from a failure, or both. Kind of like how combat in 5e works -- everyone's got a pretty decent chance (unless they've intentionally sunk their build to be terrible, and, even then, it's not bad) to contribute however, but class abilities and such make some actions have more impact even in the realm where everyone can contribute. [/QUOTE]
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