Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
All Characters Should be Good at Talking to NPCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Helpful NPC Thom" data-source="post: 8320893" data-attributes="member: 7031378"><p>I believe characters should be able to help each other in a similar vein to how you've described the Modiphus system. This need not require specific mechanics, but instead can simply be treated as an application of the existing Help mechanic. I likewise believe in expanding the social system slightly with additional mechanics. Not to the level of systems like Burning Wheel's Duel of Wits, but something not entirely unlike 4e's skill challenge system: during important social scenes, I'll typically call for multiple skill checks, with the players needing X number of successes prior to X number of failures, and they can use a variety of skills and ability score combinations to achieve this.</p><p></p><p>In addition to this, I almost always use fail forward mechanics, where a PC might "fail" a skill check but still succeed with a cost, compromise, or complication. Ample use of the inspiration mechanic encourages roleplay and social contributions, and I often treat it like Fate does with Compels, rewarding players for playing their traits and flaws without needing any sort of roll whatsoever.</p><p></p><p>On top of this (boy, this is getting lengthy), I rarely use social rolls for anything outside of determining initial disposition. An example might be: I call for a Persuasion check to determine how amenable an NPC is to your demands, then, depending on the roll, the players negotiate with him to get what they want.</p><p></p><p>Finally, it's a matter of skillful DMing, not that I'm a master or anything like that. Knowing when to call for a roll and when to let the dice rest is part of the learning curve for DMing. Sometimes failure is on the line, and a Persuasion or Intimidation check is entirely sensible. The caveat is balancing this out with roleplaying and not invoking the mechanics. If you call for too many checks, the players whose skills/ability scores don't align with strong social contributions feel left out. If you call for too few checks, the players who have invested heavily in skills/ability scores for social contributions feel like they've wasted their resources.</p></blockquote><p></p>
[QUOTE="Helpful NPC Thom, post: 8320893, member: 7031378"] I believe characters should be able to help each other in a similar vein to how you've described the Modiphus system. This need not require specific mechanics, but instead can simply be treated as an application of the existing Help mechanic. I likewise believe in expanding the social system slightly with additional mechanics. Not to the level of systems like Burning Wheel's Duel of Wits, but something not entirely unlike 4e's skill challenge system: during important social scenes, I'll typically call for multiple skill checks, with the players needing X number of successes prior to X number of failures, and they can use a variety of skills and ability score combinations to achieve this. In addition to this, I almost always use fail forward mechanics, where a PC might "fail" a skill check but still succeed with a cost, compromise, or complication. Ample use of the inspiration mechanic encourages roleplay and social contributions, and I often treat it like Fate does with Compels, rewarding players for playing their traits and flaws without needing any sort of roll whatsoever. On top of this (boy, this is getting lengthy), I rarely use social rolls for anything outside of determining initial disposition. An example might be: I call for a Persuasion check to determine how amenable an NPC is to your demands, then, depending on the roll, the players negotiate with him to get what they want. Finally, it's a matter of skillful DMing, not that I'm a master or anything like that. Knowing when to call for a roll and when to let the dice rest is part of the learning curve for DMing. Sometimes failure is on the line, and a Persuasion or Intimidation check is entirely sensible. The caveat is balancing this out with roleplaying and not invoking the mechanics. If you call for too many checks, the players whose skills/ability scores don't align with strong social contributions feel left out. If you call for too few checks, the players who have invested heavily in skills/ability scores for social contributions feel like they've wasted their resources. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
All Characters Should be Good at Talking to NPCs
Top