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*TTRPGs General
All Characters Should be Good at Talking to NPCs
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<blockquote data-quote="Campbell" data-source="post: 8321448" data-attributes="member: 16586"><p>You cannot really analyze mechanics in a vacuum like that. Mechanical issues are almost always dependent on details of the play process. We can almost always work around mechanics that do not serve our purposes well. The question is should we have to? That's a question we all need to answer for ourselves. </p><p></p><p>That does not really mean games immune to criticism though. It just means that criticism is based in certain expectations. For my part I'm used to games where I can play warriors who are very competent at things other than sticking shiny swords in people's guts. The same level of relative social competence that a Brujah can have in Vampire while still being very effective in combat is not possible in 5e with a single class fighter. It's pretty much possible in Worlds Without Number or Pathfinder Second Edition because they don't have as strong niche protection as 5e does. </p><p></p><p>However, it's tradeoffs everywhere. There are plenty of people who like the amount of niche protection we see in games like 5e.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8321448, member: 16586"] You cannot really analyze mechanics in a vacuum like that. Mechanical issues are almost always dependent on details of the play process. We can almost always work around mechanics that do not serve our purposes well. The question is should we have to? That's a question we all need to answer for ourselves. That does not really mean games immune to criticism though. It just means that criticism is based in certain expectations. For my part I'm used to games where I can play warriors who are very competent at things other than sticking shiny swords in people's guts. The same level of relative social competence that a Brujah can have in Vampire while still being very effective in combat is not possible in 5e with a single class fighter. It's pretty much possible in Worlds Without Number or Pathfinder Second Edition because they don't have as strong niche protection as 5e does. However, it's tradeoffs everywhere. There are plenty of people who like the amount of niche protection we see in games like 5e. [/QUOTE]
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