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All Characters Should be Good at Talking to NPCs
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<blockquote data-quote="pemerton" data-source="post: 8321652" data-attributes="member: 42582"><p>I know I've snipped the rest of your post, but it was really this sentence that pulled me up short. Is this claim true? I'm not too bad at social interactions, in the sense that I have a family, I maintain friendships, I do the occasional media appearance as a "talking head" expert, etc. And all I had to do to learn how to do that was to live my ordinary life.</p><p></p><p>Whereas I know nothing about fighting beyond what I see in the movies. I think it would be very hard for me to learn how to fight.</p><p></p><p>Even in the context of RPGing action declarations, I can as easily say <em>I chat to the guards and tell them that I've got a special delivery of pickled eels for the kitchens </em>as I can say <em>I run up to the guards, battle-axe in hand, ready to cut them down!</em></p><p></p><p>In a sense I don't think we're disagreeing; I just think this framing of "social interaction as more complicated" is already imposing a framework on the resolution process that I don't think is warranted.</p><p></p><p></p><p>I was going to suggest The Dying Earth as an example of this, although to be fair the PC build rules suggest putting a certain minimum number of points into fighting as well as into talking.</p><p></p><p>I don't think The Dying Earth is artificial at all. It's a bit absurd, but probably no more absurd in the realm of talking than Conan stories and the correlative RPGs are in the realm of fighting.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8321652, member: 42582"] I know I've snipped the rest of your post, but it was really this sentence that pulled me up short. Is this claim true? I'm not too bad at social interactions, in the sense that I have a family, I maintain friendships, I do the occasional media appearance as a "talking head" expert, etc. And all I had to do to learn how to do that was to live my ordinary life. Whereas I know nothing about fighting beyond what I see in the movies. I think it would be very hard for me to learn how to fight. Even in the context of RPGing action declarations, I can as easily say [I]I chat to the guards and tell them that I've got a special delivery of pickled eels for the kitchens [/I]as I can say [I]I run up to the guards, battle-axe in hand, ready to cut them down![/I] In a sense I don't think we're disagreeing; I just think this framing of "social interaction as more complicated" is already imposing a framework on the resolution process that I don't think is warranted. I was going to suggest The Dying Earth as an example of this, although to be fair the PC build rules suggest putting a certain minimum number of points into fighting as well as into talking. I don't think The Dying Earth is artificial at all. It's a bit absurd, but probably no more absurd in the realm of talking than Conan stories and the correlative RPGs are in the realm of fighting. [/QUOTE]
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