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General Tabletop Discussion
*TTRPGs General
All Characters Should be Good at Talking to NPCs
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<blockquote data-quote="CubicsRube" data-source="post: 8322683" data-attributes="member: 6848185"><p>The subject of niche protection goes back to what i said before about a lot of rpgs having a single social skill (such as persuade in 5e).</p><p></p><p>I think if you have a collection of skills it does two things: allows for different social niches to exist within a group (multiple "faces"), and presents to players some clear social approaches that can be taken to a social conflict.</p><p></p><p>For example if you have skills of intimidate, convince, charm, incite, inspire and command - you could have up to 6 characters filling a social niche.</p><p></p><p>You'd have to enhance your mwchanics around social conflict, but it could be as easy as the GM setting a general DC for most apprpachs but one approach has an easier DC. E.g, using Command to get past guards might be the most effecrive approach, but if you want to get information out of the local thugs, intimidate might work better.</p><p></p><p>Then you can set up a situation where characters are more competent in general about talking to certain types of groups.</p></blockquote><p></p>
[QUOTE="CubicsRube, post: 8322683, member: 6848185"] The subject of niche protection goes back to what i said before about a lot of rpgs having a single social skill (such as persuade in 5e). I think if you have a collection of skills it does two things: allows for different social niches to exist within a group (multiple "faces"), and presents to players some clear social approaches that can be taken to a social conflict. For example if you have skills of intimidate, convince, charm, incite, inspire and command - you could have up to 6 characters filling a social niche. You'd have to enhance your mwchanics around social conflict, but it could be as easy as the GM setting a general DC for most apprpachs but one approach has an easier DC. E.g, using Command to get past guards might be the most effecrive approach, but if you want to get information out of the local thugs, intimidate might work better. Then you can set up a situation where characters are more competent in general about talking to certain types of groups. [/QUOTE]
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