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All Characters Should be Good at Talking to NPCs
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<blockquote data-quote="Lanefan" data-source="post: 8323007" data-attributes="member: 29398"><p>Sorry, no righteous evisceration here, just a quick surgical strike... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Drop the concept noted in bold right out of the mechanics of the game, along with just about any other way in which dice can override at-table roleplaying. Then, just let your players play their PCs through social situations however they see fit; and if a few players end up not talking much it's by their own choice in how they want to roleplay those particular characters rather than anything forced by numbers on the character sheet.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8323007, member: 29398"] Sorry, no righteous evisceration here, just a quick surgical strike... :) Drop the concept noted in bold right out of the mechanics of the game, along with just about any other way in which dice can override at-table roleplaying. Then, just let your players play their PCs through social situations however they see fit; and if a few players end up not talking much it's by their own choice in how they want to roleplay those particular characters rather than anything forced by numbers on the character sheet. [/QUOTE]
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