Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
All Characters Should be Good at Talking to NPCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8324112" data-attributes="member: 16814"><p>Here's the problem I have with going with "most encounters should be handled by [freeform] roleplay:" there's no teeth to trying to portray a different person altogether. Ultimately, you're dressing up your own decision making with a funny voice and some mannerisms. And, again, this is hella entertaining, and I enjoy doing it, but it doesn't really get to doing anything authentically as a starting point. It's just a preference, and one that can't be defended well when put forth as a "best" or "better" was to approach social interaction. I mean, I'm pretty good with words, and personable in person (tone doesn't translate here, so either I'm paying attention and sound dry because I'm avoiding it, or my natural light sarcasm bleeds through and I come off abrasive), so I do well with freeform roleplay. I also do funny voices and get into it, so that helps as well. But, ultimately, I'm putting on a show to entertain, not connect with my character, because I'm still me and I'm making choices that are heavily constrained by the social space that I'm in. I push harder with some groups, and very lightly with others, because that's the social space. And none of that has anything to do with who my character is, what my character wants, or what situation my character is in.</p><p></p><p>Mechanics can put in a firebreak here, so that I can push hard all the time and rely on the mechanics rather than consensus seeking with other players (which is what freeform roleplay does -- you reach a group consensus on what will happen next, usually informally, but definitely negotiated). This actually puts me closer to my character, especially characters that are not like me or that are not particularly likeable. Mechanics here aren't a way to get what I want (most of the games I do this in decidedly lean towards not getting what you want) but rather to provide a framework where pushing hard is always expected and okay.</p><p></p><p>Finally, on a different note, the social pillar mechanics in 5e are actually much better than people usually note -- there's a whole subsystem about BIFTs and leveraging them and initial dispositions and what those mean. If you lean into this, it works really well, and you can do quite a lot of roleplaying while doing so. You just have to let go of the idea that your special amateur thespian skills are there to get what you want and instead act with what's actually happening in the game. I mean, here's a thought -- why is it better to roleplay in a way that's aimed at what you want to happen rather than roleplay what does happen?</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8324112, member: 16814"] Here's the problem I have with going with "most encounters should be handled by [freeform] roleplay:" there's no teeth to trying to portray a different person altogether. Ultimately, you're dressing up your own decision making with a funny voice and some mannerisms. And, again, this is hella entertaining, and I enjoy doing it, but it doesn't really get to doing anything authentically as a starting point. It's just a preference, and one that can't be defended well when put forth as a "best" or "better" was to approach social interaction. I mean, I'm pretty good with words, and personable in person (tone doesn't translate here, so either I'm paying attention and sound dry because I'm avoiding it, or my natural light sarcasm bleeds through and I come off abrasive), so I do well with freeform roleplay. I also do funny voices and get into it, so that helps as well. But, ultimately, I'm putting on a show to entertain, not connect with my character, because I'm still me and I'm making choices that are heavily constrained by the social space that I'm in. I push harder with some groups, and very lightly with others, because that's the social space. And none of that has anything to do with who my character is, what my character wants, or what situation my character is in. Mechanics can put in a firebreak here, so that I can push hard all the time and rely on the mechanics rather than consensus seeking with other players (which is what freeform roleplay does -- you reach a group consensus on what will happen next, usually informally, but definitely negotiated). This actually puts me closer to my character, especially characters that are not like me or that are not particularly likeable. Mechanics here aren't a way to get what I want (most of the games I do this in decidedly lean towards not getting what you want) but rather to provide a framework where pushing hard is always expected and okay. Finally, on a different note, the social pillar mechanics in 5e are actually much better than people usually note -- there's a whole subsystem about BIFTs and leveraging them and initial dispositions and what those mean. If you lean into this, it works really well, and you can do quite a lot of roleplaying while doing so. You just have to let go of the idea that your special amateur thespian skills are there to get what you want and instead act with what's actually happening in the game. I mean, here's a thought -- why is it better to roleplay in a way that's aimed at what you want to happen rather than roleplay what does happen? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
All Characters Should be Good at Talking to NPCs
Top