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All classes should be broad enough to be split into subclasses
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<blockquote data-quote="Drowdruid" data-source="post: 6040331" data-attributes="member: 70268"><p><strong>Re: Celebrim</strong></p><p></p><p>I want to quote what said Grimmjow in the different thread:</p><p></p><p>"Shouldn't fluff and mechanics go hand-in-hand? </p><p></p><p> If you start with the fluff: a sorcerer gains arcane magic because of a power creature who helped sire his bloodline. In this case a dragon. Now you have to use mechanics to show both his arcane power and the powers from the dragon that sired his family. </p><p></p><p> If you start with mechanics: You have a class that can use arcane magic and a few dragon like powers. Now you have to explain both the arcane magic and the dragon powers."</p><p></p><p>With this in mind i would not go into creating hybrids like fanatic/shaman instead of barbarian even if barbarian class imply heavily Savage background and is almost magical in its nature (primal power source). Besides I personally will go with Barbarian class based on multiple power sources (ie. Wild Temperament: Frenzy Of The Berserker will be Martial or Primal, Might of The Hulk purely primal, Madness of The Maniac will involve demon possession, thus elemental, Zeal of the Fanatic will be divine etc.). In this my proposition from OP Barbarian is really class that RAGES but on many ways and always in warrior-like manner not in mage-like manner like Wilder class.</p><p></p><p>But I also agree with you that Paladin which includes Causes for all alignments will better be named Champion.</p></blockquote><p></p>
[QUOTE="Drowdruid, post: 6040331, member: 70268"] [b]Re: Celebrim[/b] I want to quote what said Grimmjow in the different thread: "Shouldn't fluff and mechanics go hand-in-hand? If you start with the fluff: a sorcerer gains arcane magic because of a power creature who helped sire his bloodline. In this case a dragon. Now you have to use mechanics to show both his arcane power and the powers from the dragon that sired his family. If you start with mechanics: You have a class that can use arcane magic and a few dragon like powers. Now you have to explain both the arcane magic and the dragon powers." With this in mind i would not go into creating hybrids like fanatic/shaman instead of barbarian even if barbarian class imply heavily Savage background and is almost magical in its nature (primal power source). Besides I personally will go with Barbarian class based on multiple power sources (ie. Wild Temperament: Frenzy Of The Berserker will be Martial or Primal, Might of The Hulk purely primal, Madness of The Maniac will involve demon possession, thus elemental, Zeal of the Fanatic will be divine etc.). In this my proposition from OP Barbarian is really class that RAGES but on many ways and always in warrior-like manner not in mage-like manner like Wilder class. But I also agree with you that Paladin which includes Causes for all alignments will better be named Champion. [/QUOTE]
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