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Community
General Tabletop Discussion
*Dungeons & Dragons
All classes should be broad enough to be split into subclasses
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<blockquote data-quote="Celebrim" data-source="post: 6040423" data-attributes="member: 4937"><p>I think that the real answer is probably between 3 and 15. There is a real trade off here. </p><p></p><p>The more classes you have, the more evocative you can make them and the more variation you can provide without jumping through complex pointbuy hoops and class variations so complex that they would be more simply explained simply by making each variant a separate class entry. </p><p></p><p>But on the other hand, if you have too many classes, you get rules bloat, unexpected multiclassing consequences, games that are impossible to play test, too much mechanical overlap and or gaps in the concepts, and classes so narrow that everyone who makes a character of that class ends up playing the same character.</p><p></p><p>I'd have great respect for a 3 class system. I'd have great respect for the design of a well done 12 class system. But any game system with 30 or 60 classes is junk. Period.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6040423, member: 4937"] I think that the real answer is probably between 3 and 15. There is a real trade off here. The more classes you have, the more evocative you can make them and the more variation you can provide without jumping through complex pointbuy hoops and class variations so complex that they would be more simply explained simply by making each variant a separate class entry. But on the other hand, if you have too many classes, you get rules bloat, unexpected multiclassing consequences, games that are impossible to play test, too much mechanical overlap and or gaps in the concepts, and classes so narrow that everyone who makes a character of that class ends up playing the same character. I'd have great respect for a 3 class system. I'd have great respect for the design of a well done 12 class system. But any game system with 30 or 60 classes is junk. Period. [/QUOTE]
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Community
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All classes should be broad enough to be split into subclasses
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