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All classes should be broad enough to be split into subclasses
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<blockquote data-quote="kerleth" data-source="post: 6040633" data-attributes="member: 84383"><p>I think that all that is really NEEDED in a class based system is Warrior, Mage, and Skillmonkey. That said, I don't think that D&D is going in that direction. There are definite perks to fewer, customizable classes, but there are also perks to the other side of the coin.</p><p> </p><p>My personal opinion. You should be able to have two characters of the same class and race in a party and have them play very differently. At least as important is to have a base system that allows you to play a CHARACTER, not just a Designer Approved Class Concept (TM). Make classes as broad and inclusive as possible. But if you have to jump through hoops and squint at your character sheet to make what you want, it needs a new class. BUT, this new class should also be designed to be as inclusive of other concepts as possible without losing it's own uniqueness.</p><p> </p><p>In an effort to bring the thread back to the OP's seeming intention, here is a suggestion from me.</p><p> </p><p>Monk</p><p>Paths of Enlightenment</p><p>-Path of the Opened Eye. This would feature abilities like communing with nature, healing, seeing through illusions, challenging conceptions of space and time, and effects that are mystical nature. It emphasizes an understanding of the true nature of the world around you.</p><p>-Path of the Ascendant Spirit. This would focus on the religous side of being monastic. It would emphasize gaining wisdom and blessings from a union with a higher spirit/ancestor/etc. Possibly limited spellcasting. There would likely be room for some conceptually overlap with this and the previous path.</p><p>-Path of the Perfect Union. This would be the most physical path, combining mind, body, and spirit to perform feats of strength, agility, and endurance. The warrior monk would fit here.</p><p> </p><p>Note that I would not make the monk's defining schtick "I don't need no stinkin' weapons!". That would be one valid build, but I would like a weapon focused aescetic as an equally valid option. As well as less combat focused monks. (Also, a good option for an unarmed fighter without all the enlightenment trappings, but that's a seperate class issue).</p></blockquote><p></p>
[QUOTE="kerleth, post: 6040633, member: 84383"] I think that all that is really NEEDED in a class based system is Warrior, Mage, and Skillmonkey. That said, I don't think that D&D is going in that direction. There are definite perks to fewer, customizable classes, but there are also perks to the other side of the coin. My personal opinion. You should be able to have two characters of the same class and race in a party and have them play very differently. At least as important is to have a base system that allows you to play a CHARACTER, not just a Designer Approved Class Concept (TM). Make classes as broad and inclusive as possible. But if you have to jump through hoops and squint at your character sheet to make what you want, it needs a new class. BUT, this new class should also be designed to be as inclusive of other concepts as possible without losing it's own uniqueness. In an effort to bring the thread back to the OP's seeming intention, here is a suggestion from me. Monk Paths of Enlightenment -Path of the Opened Eye. This would feature abilities like communing with nature, healing, seeing through illusions, challenging conceptions of space and time, and effects that are mystical nature. It emphasizes an understanding of the true nature of the world around you. -Path of the Ascendant Spirit. This would focus on the religous side of being monastic. It would emphasize gaining wisdom and blessings from a union with a higher spirit/ancestor/etc. Possibly limited spellcasting. There would likely be room for some conceptually overlap with this and the previous path. -Path of the Perfect Union. This would be the most physical path, combining mind, body, and spirit to perform feats of strength, agility, and endurance. The warrior monk would fit here. Note that I would not make the monk's defining schtick "I don't need no stinkin' weapons!". That would be one valid build, but I would like a weapon focused aescetic as an equally valid option. As well as less combat focused monks. (Also, a good option for an unarmed fighter without all the enlightenment trappings, but that's a seperate class issue). [/QUOTE]
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