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General Tabletop Discussion
*Dungeons & Dragons
All classes should be broad enough to be split into subclasses
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<blockquote data-quote="Drowdruid" data-source="post: 6040810" data-attributes="member: 70268"><p>[MENTION=84383]kerleth[/MENTION]</p><p>I like your proposition for monk and I am sorry but at the moment i cannot give you experience point as promised but as soon as it could be possible i will do it.</p><p></p><p>Returning to your monk. Lets summarize it. According to your proposition monk main shtick is its monastic training and not an unarmed combat and I agree with you. You give 3 subclasses that are quite broad although coherent because its main difference as i see it is not exactly single archetype but power source (opened eye is more psionic, ascendant spirit is more divine, and perfect union is more martial, although all they not exactly strictly match to single power source based on description).</p><p>The problem I see with that division is difficulty to go further with new subclasses (and I may say 3 is minimum when i described Assassin but I think 5-7 subclasses is optimum<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. Lets see official classes and they have 5 subclasses in Fighter, Rogue and Cleric so far, 3 subclasses in Wizard, and all these classes seems to have enough space for few more subclasses.</p><p>Overall good job, kerleth with the monk and it is what I intended when I created this thread. THE GAME OF CREATIVITY, but without mechanics which require much design experience and is better left to professionals from WotC.</p></blockquote><p></p>
[QUOTE="Drowdruid, post: 6040810, member: 70268"] [MENTION=84383]kerleth[/MENTION] I like your proposition for monk and I am sorry but at the moment i cannot give you experience point as promised but as soon as it could be possible i will do it. Returning to your monk. Lets summarize it. According to your proposition monk main shtick is its monastic training and not an unarmed combat and I agree with you. You give 3 subclasses that are quite broad although coherent because its main difference as i see it is not exactly single archetype but power source (opened eye is more psionic, ascendant spirit is more divine, and perfect union is more martial, although all they not exactly strictly match to single power source based on description). The problem I see with that division is difficulty to go further with new subclasses (and I may say 3 is minimum when i described Assassin but I think 5-7 subclasses is optimum;). Lets see official classes and they have 5 subclasses in Fighter, Rogue and Cleric so far, 3 subclasses in Wizard, and all these classes seems to have enough space for few more subclasses. Overall good job, kerleth with the monk and it is what I intended when I created this thread. THE GAME OF CREATIVITY, but without mechanics which require much design experience and is better left to professionals from WotC. [/QUOTE]
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All classes should be broad enough to be split into subclasses
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