Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
All classes should be broad enough to be split into subclasses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Drowdruid" data-source="post: 6040968" data-attributes="member: 70268"><p>From Ultimate Classes:</p><p></p><p>Defining feature is called Ascendancy:</p><p>Way Of Beasts: Beast monks find animal world a fascinating place, and studying behaviors of various predators and their prey allows them to emulate those qualities to a great effect. Beast monks believe that only by going to the beginning (becoming one with your less evolved friends) one can see the end and thus ascend.</p><p></p><p>Way Of Heart: A heart monks believe that every living creature has a pool of mystical energy called Chi. The Chi of all living beings is connected in some fashion and a monk in tune with her Chi is much more powerful than any other. Only by mastering that energy can one achieve ascension.</p><p></p><p>Way Of Might: Might monks are very straightforward in their psychology. They trust that might makes right, and the way to ascend is simply to be more powerful than the others. Might monks spend countless years honing their physical skills, preferring moutainous areas for their monasteries.</p><p></p><p>Way Of Revelations: Revelation monks are most the mystical ones. They believe that rash actions will get one nowhere and contemplation upon one's past mistakes is the true way to become perfect being. Revelation monks are least interested in fray, but are bestowed with amazing senses and wit.</p><p></p><p>Way Of Shadows: Shadow monks believe that one must remove herself from earthly matters and distractions to achieve balance within herself. They practice art of stealth, supernatural movement, and disappearance. Shadow monks can be effective assassins, scouts, or messengers.</p><p></p><p>Way Of Winds: Wind monks believe that secrets of ascension are not locked into any creature or object, but rather scattered in the air of the world around them. Wind monks emulate natural elements of weather to become something more than an ordinary mortal.</p><p></p><p>Edit:</p><p> [MENTION=84383]kerleth[/MENTION]</p><p>Now it really suits my critteria for subclasses (6 choises! Thats middle of optimum!). Thanks!</p></blockquote><p></p>
[QUOTE="Drowdruid, post: 6040968, member: 70268"] From Ultimate Classes: Defining feature is called Ascendancy: Way Of Beasts: Beast monks find animal world a fascinating place, and studying behaviors of various predators and their prey allows them to emulate those qualities to a great effect. Beast monks believe that only by going to the beginning (becoming one with your less evolved friends) one can see the end and thus ascend. Way Of Heart: A heart monks believe that every living creature has a pool of mystical energy called Chi. The Chi of all living beings is connected in some fashion and a monk in tune with her Chi is much more powerful than any other. Only by mastering that energy can one achieve ascension. Way Of Might: Might monks are very straightforward in their psychology. They trust that might makes right, and the way to ascend is simply to be more powerful than the others. Might monks spend countless years honing their physical skills, preferring moutainous areas for their monasteries. Way Of Revelations: Revelation monks are most the mystical ones. They believe that rash actions will get one nowhere and contemplation upon one's past mistakes is the true way to become perfect being. Revelation monks are least interested in fray, but are bestowed with amazing senses and wit. Way Of Shadows: Shadow monks believe that one must remove herself from earthly matters and distractions to achieve balance within herself. They practice art of stealth, supernatural movement, and disappearance. Shadow monks can be effective assassins, scouts, or messengers. Way Of Winds: Wind monks believe that secrets of ascension are not locked into any creature or object, but rather scattered in the air of the world around them. Wind monks emulate natural elements of weather to become something more than an ordinary mortal. Edit: [MENTION=84383]kerleth[/MENTION] Now it really suits my critteria for subclasses (6 choises! Thats middle of optimum!). Thanks! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
All classes should be broad enough to be split into subclasses
Top