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<blockquote data-quote="Ratskinner" data-source="post: 6041433" data-attributes="member: 6688937"><p>I sadly agree that we'll probably see a Barbarian class. So this is all probably moot anyway.<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p></p><p></p><p>Umm...so you <em>are</em> suggesting multiple Barbarian backgrounds or rather barbarians <em>with</em> multiple backgrounds. </p><p></p><p></p><p></p><p>err... that's just it. They <u>won't</u> have those. Barbarians or preliterate tribal <u>cultures</u> (not civilizations) don't have all the specialists and division of labor that settled agricultural civilizations do. The most "barbaric" of human conditions: a hunter-gatherer family group, has only two jobs: Man and Woman. When the groups get a little bigger, they usually develop shamans of some sort. Its only after agriculture that you start to get commoners and warriors and artisans and nobles. At that point, you're not barbarians any longer. The Vikings/Norse were rapidly civilizing during the period of time we're most familiar with. As soon as you have commoners, there's no difference between a civilized commoner and barbarian commoner. So yes, at least as far as D&D's "accuracy" should be concerned, "Barbarian" should be a singular background.</p><p></p><p>One can imagine awkward sit-com like family situations during such periods. Sven the weaver (with his Artisan background) lives in the new Capitol, and deals with a number of business partners who are of other backgrounds. But look out! Things get hairy when his cousin Snorri, who still lives in the outback and keeps the old ways, comes to pay a visit. Hilarity ensues. </p><p></p><p>Let's look at our choices then: Background, (Sub)race, Class, Specialty?</p><p></p><p>Well, you've sketched out the rudiments of a background pretty well. It looks like we only need another skill or so, and a good trait. My guess for a good trait would be some kind of "roughing it" thing that lets you camp or travel better in the wilderness.</p><p></p><p>Subrace, well I'd guess the Hill Dwarf comes closest...at least it boosts your HP. However, the rest of your description above seems alien to the subrace structure as we've seen it (so far). Additionally, as you note, you'd need to make one for every race (except perhaps, some races that couldn't be barbarians.) So you have to keep remembering to do this whenever you publish a new setting.</p><p></p><p>Class...well, its likely we'll see it. I think it likely that it will have a few "no you didn't" notes about what you could learn/know from your race/background (like the 3e Barb's illiteracy.) </p><p></p><p>Specialty? Maybe the berserker part, but the rest...not so much.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 6041433, member: 6688937"] I sadly agree that we'll probably see a Barbarian class. So this is all probably moot anyway.:( Umm...so you [I]are[/I] suggesting multiple Barbarian backgrounds or rather barbarians [I]with[/I] multiple backgrounds. err... that's just it. They [U]won't[/U] have those. Barbarians or preliterate tribal [U]cultures[/U] (not civilizations) don't have all the specialists and division of labor that settled agricultural civilizations do. The most "barbaric" of human conditions: a hunter-gatherer family group, has only two jobs: Man and Woman. When the groups get a little bigger, they usually develop shamans of some sort. Its only after agriculture that you start to get commoners and warriors and artisans and nobles. At that point, you're not barbarians any longer. The Vikings/Norse were rapidly civilizing during the period of time we're most familiar with. As soon as you have commoners, there's no difference between a civilized commoner and barbarian commoner. So yes, at least as far as D&D's "accuracy" should be concerned, "Barbarian" should be a singular background. One can imagine awkward sit-com like family situations during such periods. Sven the weaver (with his Artisan background) lives in the new Capitol, and deals with a number of business partners who are of other backgrounds. But look out! Things get hairy when his cousin Snorri, who still lives in the outback and keeps the old ways, comes to pay a visit. Hilarity ensues. Let's look at our choices then: Background, (Sub)race, Class, Specialty? Well, you've sketched out the rudiments of a background pretty well. It looks like we only need another skill or so, and a good trait. My guess for a good trait would be some kind of "roughing it" thing that lets you camp or travel better in the wilderness. Subrace, well I'd guess the Hill Dwarf comes closest...at least it boosts your HP. However, the rest of your description above seems alien to the subrace structure as we've seen it (so far). Additionally, as you note, you'd need to make one for every race (except perhaps, some races that couldn't be barbarians.) So you have to keep remembering to do this whenever you publish a new setting. Class...well, its likely we'll see it. I think it likely that it will have a few "no you didn't" notes about what you could learn/know from your race/background (like the 3e Barb's illiteracy.) Specialty? Maybe the berserker part, but the rest...not so much. [/QUOTE]
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