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All D20 Is Broken
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<blockquote data-quote="Odhanan" data-source="post: 2807392" data-attributes="member: 12324"><p>It did seem like it for me at some point, but:</p><p></p><p>point #1 - You know you aren't forced to put opponents of absolutely equal CR to the PCs in the game session, right? Varying CRs makes for more variety in your gaming experience.</p><p>point #2 - An opponent of CR equal to four PC's average ECL is expected to last 2 rounds or so. See Dungeoncraft column in Dungeon magazine, written by Monte Cook, part 3 of the "Wing it" articles, where he breaks down the system (don't remember the exact number of the issue though). </p><p>point #3 - d20 encounters of CR equal to the party level are less and less challenging for the PCs, but the system also assumes you've got three, four, even more encounters of varying Encounter Levels before the party has a chance to rest. This makes for a very tough encounter when the 10th level party, after encounters EL 8, 12 and 11 arrive in the bad guy's hideout with a resulting EL 14+ encounter. Ouch.</p><p></p><p>In the end, I think that your theory about the broken-ness of the d20 system is not so much a criticism of the system itself as a symptom of the way your group plays the game that isn't challenging enough. There are ways to keep the game interesting, and you can find them. Sheers!</p></blockquote><p></p>
[QUOTE="Odhanan, post: 2807392, member: 12324"] It did seem like it for me at some point, but: point #1 - You know you aren't forced to put opponents of absolutely equal CR to the PCs in the game session, right? Varying CRs makes for more variety in your gaming experience. point #2 - An opponent of CR equal to four PC's average ECL is expected to last 2 rounds or so. See Dungeoncraft column in Dungeon magazine, written by Monte Cook, part 3 of the "Wing it" articles, where he breaks down the system (don't remember the exact number of the issue though). point #3 - d20 encounters of CR equal to the party level are less and less challenging for the PCs, but the system also assumes you've got three, four, even more encounters of varying Encounter Levels before the party has a chance to rest. This makes for a very tough encounter when the 10th level party, after encounters EL 8, 12 and 11 arrive in the bad guy's hideout with a resulting EL 14+ encounter. Ouch. In the end, I think that your theory about the broken-ness of the d20 system is not so much a criticism of the system itself as a symptom of the way your group plays the game that isn't challenging enough. There are ways to keep the game interesting, and you can find them. Sheers! [/QUOTE]
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