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<blockquote data-quote="MoogleEmpMog" data-source="post: 2807419" data-attributes="member: 22882"><p>Ultimately, though, why is that a strength - or even versatility?</p><p></p><p>HERO has versatility in that you can start at 150 points or 300 or 1000 and it remains basically playable, but with a different style (caveat: I don't actually reccomend 1000 point HERO; character creation alone is a nightmare). SilCore likewise, but simpler and with much lower numbers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>D&D in particular <em>forces</em> you to move through different styles of play if you want to have progress with the same group of characters. Many players seem to have a 'sweet spot' of levels they particularly like to play at; why can't they continue to play the same characters, expanding their abilities and improving incrementally, without having to leave that sweet spot? They could heavily cut down on XP and treasure and advance slower (the AD&D system), but then the feel of steady progression, which many players seem to enjoy, is lost.</p><p></p><p>Obviously, D&D has proven more popular than HERO or SilCore. On the flip side, it's proven less popular than Final Fantasy or Dragon Quest, so I'm not sure the "game changes considerably as you advance in levels" aspect is a strength. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 2807419, member: 22882"] Ultimately, though, why is that a strength - or even versatility? HERO has versatility in that you can start at 150 points or 300 or 1000 and it remains basically playable, but with a different style (caveat: I don't actually reccomend 1000 point HERO; character creation alone is a nightmare). SilCore likewise, but simpler and with much lower numbers. :) D&D in particular [I]forces[/I] you to move through different styles of play if you want to have progress with the same group of characters. Many players seem to have a 'sweet spot' of levels they particularly like to play at; why can't they continue to play the same characters, expanding their abilities and improving incrementally, without having to leave that sweet spot? They could heavily cut down on XP and treasure and advance slower (the AD&D system), but then the feel of steady progression, which many players seem to enjoy, is lost. Obviously, D&D has proven more popular than HERO or SilCore. On the flip side, it's proven less popular than Final Fantasy or Dragon Quest, so I'm not sure the "game changes considerably as you advance in levels" aspect is a strength. ;) [/QUOTE]
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