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<blockquote data-quote="Rykion" data-source="post: 2809729" data-attributes="member: 33035"><p>I doubt the popularity of any console or computer game proves that characters maintaining the same relative power level throughout the game is a strength. Console games don't require one person to read and be knowledgable about 400+ pages of rules and have 2 or more people over to play, making them far more accessible. WoW is one of the most popular computer MMORPGs and relative character strength does vary quite a bit by level. I think the people that enjoy the tactical part of D&D combat are likely to enjoy the variety caused by having different relative power levels at different class levels, and those who want to focus on the storyline will probably enjoy combat at every level being basically the same. </p><p></p><p>The same can be said of the vast majority of console and PC RPGs, except the linear ones that don't let you go back to places you visited earlier. Go to the first town in Dragon Quest VIII, after hitting level 8+, and see how dangerous the slimes and candy cats seem. In a flexible game like D&D, the DM can put in different monsters or give them character levels so that the players don't have to deal with the same old pointless low level encounters.</p></blockquote><p></p>
[QUOTE="Rykion, post: 2809729, member: 33035"] I doubt the popularity of any console or computer game proves that characters maintaining the same relative power level throughout the game is a strength. Console games don't require one person to read and be knowledgable about 400+ pages of rules and have 2 or more people over to play, making them far more accessible. WoW is one of the most popular computer MMORPGs and relative character strength does vary quite a bit by level. I think the people that enjoy the tactical part of D&D combat are likely to enjoy the variety caused by having different relative power levels at different class levels, and those who want to focus on the storyline will probably enjoy combat at every level being basically the same. The same can be said of the vast majority of console and PC RPGs, except the linear ones that don't let you go back to places you visited earlier. Go to the first town in Dragon Quest VIII, after hitting level 8+, and see how dangerous the slimes and candy cats seem. In a flexible game like D&D, the DM can put in different monsters or give them character levels so that the players don't have to deal with the same old pointless low level encounters. [/QUOTE]
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