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<blockquote data-quote="MoogleEmpMog" data-source="post: 2810284" data-attributes="member: 22882"><p>For what it's worth, even with WoW's immense popularity by MMORPG standards, it still managed less than half of an (offline) Final Fantasy in total player base. In the rush make MMOs in general and WoW in particular appear as great and terrible avatars of The Future, one tends to forget that even by far the most successful of them doesn't come close to matching successful offline games' sales. They make as much or more due to their business model, but their number of players is much lower.</p><p></p><p>I doubt that's germane to the discussion, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p> </p><p></p><p>I'm not so sure. Both groups, in my experience, want to have regular mechanical advancement to reinforce their success in their chosen field of endevour. Individuals in both groups tend to have specific 'sweet spots' where they enjoy the style of the game.</p><p></p><p></p><p></p><p>Certainly true (although some console games, such as Final Fantasy VIII and most tactics RPGs, level the monsters with the party, ala Spycraft).</p><p></p><p>Anyway, as late as 25th or 30th level in DQ8, King Clavius still refers to the party as being "as strong as" his guards, not significantly stronger. Really, until their meeting with the Godbird, the PCs never think of themselves as truly singular talents, nor are they treated as such by NPCs - and the point at which they are is storyline dependent, not level dependent. In FF8, your characters are considered elite from the outset, even though they begin at low level, and aren't recognized as being a cut above elite until the endgame.</p><p></p><p>From a mechanical perspective, the <em>way in which you fight</em> doesn't change radically as you level, and the other ways you interact with the world change even less. In Xenogears, once you get gears and the Ygg (both due to storyline events, not levels), you're pretty much where you'll be for the rest of the game in terms of mobility and style of combat, even though you acquire new ether, deathblows, gear parts, etc. In DQ8, aside from acquiring new modes of transportation, you're basically just progressing with similar tactics and options, but learning to apply them to new foes.</p><p></p><p>Also, in DQ8, you just cast Holy Protection so you don't have to deal with pointless low-level encounters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 2810284, member: 22882"] For what it's worth, even with WoW's immense popularity by MMORPG standards, it still managed less than half of an (offline) Final Fantasy in total player base. In the rush make MMOs in general and WoW in particular appear as great and terrible avatars of The Future, one tends to forget that even by far the most successful of them doesn't come close to matching successful offline games' sales. They make as much or more due to their business model, but their number of players is much lower. I doubt that's germane to the discussion, though. :cool: I'm not so sure. Both groups, in my experience, want to have regular mechanical advancement to reinforce their success in their chosen field of endevour. Individuals in both groups tend to have specific 'sweet spots' where they enjoy the style of the game. Certainly true (although some console games, such as Final Fantasy VIII and most tactics RPGs, level the monsters with the party, ala Spycraft). Anyway, as late as 25th or 30th level in DQ8, King Clavius still refers to the party as being "as strong as" his guards, not significantly stronger. Really, until their meeting with the Godbird, the PCs never think of themselves as truly singular talents, nor are they treated as such by NPCs - and the point at which they are is storyline dependent, not level dependent. In FF8, your characters are considered elite from the outset, even though they begin at low level, and aren't recognized as being a cut above elite until the endgame. From a mechanical perspective, the [I]way in which you fight[/I] doesn't change radically as you level, and the other ways you interact with the world change even less. In Xenogears, once you get gears and the Ygg (both due to storyline events, not levels), you're pretty much where you'll be for the rest of the game in terms of mobility and style of combat, even though you acquire new ether, deathblows, gear parts, etc. In DQ8, aside from acquiring new modes of transportation, you're basically just progressing with similar tactics and options, but learning to apply them to new foes. Also, in DQ8, you just cast Holy Protection so you don't have to deal with pointless low-level encounters. ;) [/QUOTE]
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