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All D20 Is Broken
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<blockquote data-quote="Rykion" data-source="post: 2811010" data-attributes="member: 33035"><p>D&D and D20 do have regular mechanical advancement, it is just not as uniform as some console games or some table top RPGs. </p><p></p><p>Many console games are more uniform because they have fewer choices than D&D. In them, you might be able to buy skills and spells, but you can only choose from the handful of skills your character is allowed and most spells you can acquire are just stronger versions of ones you already have. In effect, it is shoehorning each character into the role they have to play. You are also likely to run into "filler" levels where characters gain a few HP/MP and skill points, but gain no significant abilities. A filler level character will be weaker against equal level opponents than they were at a previous level in which they gained an attack ability/spell. Console RPGs have the "DM" advantage that the player choice is limited, allowing designers to know what the party's relative abilities will be at each point in the game. </p><p></p><p>Point buy type table top RPGs also allow characters to build directly off existing abilities if they choose to, but they also allow a character to gain new abilities if they want. These games are only more consistent in advancement than D&D if the character's player wants to play that way.</p><p></p><p>In D&D you can choose to build on the same skills/feats, and choose spells that are similar to ones you had before, or you can branch out in your class or multi-class. You might not have the option to build on something you want to each level, but you still can be very consistent in your advancement choices if you desire. Each level in advancement in each class is not equal, but that is a problem in any game that has different classes and player chosen abilities.</p></blockquote><p></p>
[QUOTE="Rykion, post: 2811010, member: 33035"] D&D and D20 do have regular mechanical advancement, it is just not as uniform as some console games or some table top RPGs. Many console games are more uniform because they have fewer choices than D&D. In them, you might be able to buy skills and spells, but you can only choose from the handful of skills your character is allowed and most spells you can acquire are just stronger versions of ones you already have. In effect, it is shoehorning each character into the role they have to play. You are also likely to run into "filler" levels where characters gain a few HP/MP and skill points, but gain no significant abilities. A filler level character will be weaker against equal level opponents than they were at a previous level in which they gained an attack ability/spell. Console RPGs have the "DM" advantage that the player choice is limited, allowing designers to know what the party's relative abilities will be at each point in the game. Point buy type table top RPGs also allow characters to build directly off existing abilities if they choose to, but they also allow a character to gain new abilities if they want. These games are only more consistent in advancement than D&D if the character's player wants to play that way. In D&D you can choose to build on the same skills/feats, and choose spells that are similar to ones you had before, or you can branch out in your class or multi-class. You might not have the option to build on something you want to each level, but you still can be very consistent in your advancement choices if you desire. Each level in advancement in each class is not equal, but that is a problem in any game that has different classes and player chosen abilities. [/QUOTE]
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