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All D20 Is Broken
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<blockquote data-quote="jmucchiello" data-source="post: 2811186" data-attributes="member: 813"><p>He also never responded in the thread giving him the troll template.</p><p>And I've gamed thousands of hours in my lifetime. If I were playing a system that only was intended to work for 50 hours, I might be bored by now.</p><p>This, I don't buy. My experience with D&D over the years does not point to a significant difference in play style of the course of many levels. People are comparing 1-5th level versus 6-10th level and I really don't see how those levels are significantly different except in the fragility of the lower level characters.</p><p></p><p>I'd be curious to see how some of the posters on this thread would characterize the various styles of play that D&D somehow forces onto the players. It is a basic assumption of this thread which, IMHO, is not as universally felt as the posters may think. Different posters will list different break points and focus on different effects of those levels as being the "turning point". Some of the obvious turning points are fly, teleport, raise dead, commune, etc. But how these things change play will not be universal.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 2811186, member: 813"] He also never responded in the thread giving him the troll template. And I've gamed thousands of hours in my lifetime. If I were playing a system that only was intended to work for 50 hours, I might be bored by now. This, I don't buy. My experience with D&D over the years does not point to a significant difference in play style of the course of many levels. People are comparing 1-5th level versus 6-10th level and I really don't see how those levels are significantly different except in the fragility of the lower level characters. I'd be curious to see how some of the posters on this thread would characterize the various styles of play that D&D somehow forces onto the players. It is a basic assumption of this thread which, IMHO, is not as universally felt as the posters may think. Different posters will list different break points and focus on different effects of those levels as being the "turning point". Some of the obvious turning points are fly, teleport, raise dead, commune, etc. But how these things change play will not be universal. [/QUOTE]
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