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All Fours: the Rule of Fours? the Game of Fours?
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<blockquote data-quote="steeldragons" data-source="post: 5746084" data-attributes="member: 92511"><p>I suppose it should/would be obvious that this design for the system/presentation of the game would be broken into 4 levels/tiers (as I've seen presented/read as desirable by several folks here in ENworld).</p><p></p><p>BECMI -1, essentially. Or, probably more likely, "M" and "I" would basically be lumped together.</p><p></p><p>So Beginner/Novice/Adventurer/Basic/whatever you want to term the first tier:</p><p>Lvls 1-4.</p><p></p><p>Next, Expert/Champion/Second tier: Lvls 5-8. You know how to adventure and survive whatever perils the world world wants to throw at you. You traverse the realms at will and venture into regions few ever tread (inhospitable terrain -deserts, the artic tundra, deeper beneath the earth than many would dare, oversea and aerial adventures.) You are even quite good at it and rise in power, glory, wealth and fame (or infamy) that few attain.</p><p></p><p>Followed by "Name or Title" level/Hero (i.e. you are a "Hero" in your own right, as opposed to a "Champion" which has the connotation that you are fighting for someone else)/Third tier: Lvls 9-12. You become Lords and Ladies among men. You venture into realms and the planes beyond your world that normal men would fear to tread, or even know exist.</p><p></p><p>And the oft lauded "Epic" tier: Lvls 13-16. You become Lords and Ladies of/beyond Lords and Ladies among men. Attaining Demi-godhood, essentially. For those monolithic battles among the forces of good and evil that expand across the world, easily venturing to other planes, taking on Demon Lords and aiding (or assaulting) lesser gods.</p><p></p><p>I know I've seen this breakdown around here a few times and it seems to be a very popularly approved way to "package" the game. Personally, I like it as well though I see it as a simple return to and renaming of BECM, whereas AD&D really didn't break it down like this for the player. You were just 1st through whatever and considered yourself "low level" then "mid-level" then "high level" and, naturally everyone's exact transitioning point was generally the same within a level or two (for some 4th was "low" for some 4th was "mid", 8th would still be "mid" to some but some groups/campaigns might consider it "high".) </p><p> </p><p>But I digress...so there's my coalesced thoughts for the tiering of "All Fours D&D" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[EDIT] Actually, since I do not work for nor have any legal rights to "D&D" or WotC, I suppose I should say "All Fours Dice-rollin Fantasy-world-based Throw Down" or some such..."A4DFTD" hmmmm...just rolls off the tongue, don'it?</p><p>[/EDIT]</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5746084, member: 92511"] I suppose it should/would be obvious that this design for the system/presentation of the game would be broken into 4 levels/tiers (as I've seen presented/read as desirable by several folks here in ENworld). BECMI -1, essentially. Or, probably more likely, "M" and "I" would basically be lumped together. So Beginner/Novice/Adventurer/Basic/whatever you want to term the first tier: Lvls 1-4. Next, Expert/Champion/Second tier: Lvls 5-8. You know how to adventure and survive whatever perils the world world wants to throw at you. You traverse the realms at will and venture into regions few ever tread (inhospitable terrain -deserts, the artic tundra, deeper beneath the earth than many would dare, oversea and aerial adventures.) You are even quite good at it and rise in power, glory, wealth and fame (or infamy) that few attain. Followed by "Name or Title" level/Hero (i.e. you are a "Hero" in your own right, as opposed to a "Champion" which has the connotation that you are fighting for someone else)/Third tier: Lvls 9-12. You become Lords and Ladies among men. You venture into realms and the planes beyond your world that normal men would fear to tread, or even know exist. And the oft lauded "Epic" tier: Lvls 13-16. You become Lords and Ladies of/beyond Lords and Ladies among men. Attaining Demi-godhood, essentially. For those monolithic battles among the forces of good and evil that expand across the world, easily venturing to other planes, taking on Demon Lords and aiding (or assaulting) lesser gods. I know I've seen this breakdown around here a few times and it seems to be a very popularly approved way to "package" the game. Personally, I like it as well though I see it as a simple return to and renaming of BECM, whereas AD&D really didn't break it down like this for the player. You were just 1st through whatever and considered yourself "low level" then "mid-level" then "high level" and, naturally everyone's exact transitioning point was generally the same within a level or two (for some 4th was "low" for some 4th was "mid", 8th would still be "mid" to some but some groups/campaigns might consider it "high".) But I digress...so there's my coalesced thoughts for the tiering of "All Fours D&D" :) [EDIT] Actually, since I do not work for nor have any legal rights to "D&D" or WotC, I suppose I should say "All Fours Dice-rollin Fantasy-world-based Throw Down" or some such..."A4DFTD" hmmmm...just rolls off the tongue, don'it? [/EDIT] --SD [/QUOTE]
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