Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
All Fours: the Rule of Fours? the Game of Fours?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 5746287" data-attributes="member: 92511"><p>I do like that idea. Wasn't really thrilled with meshing Int. and Wis. together. Incorporating "sense of Will" into Persona (which does work) and making that the Cleric-based magic ability works great for me. </p><p></p><p>Didn't love the term "Mental" either, so let's make that "Smarts." This works as the ability for Magic-users magic ability, "book smarts" and the acquisition of skills (important for everyone, but especially Thieves), as "street smarts."</p><p></p><p>And thank you for reading my mind and breaking down the 4 Defenses/Saves for me! "Endurance", of course, will have to be linked to Persona (force of will to keep going?), since we don't have a "constitution score", whereas "Mental" would, somewhat clumsily, be linked to "Smarts".</p><p></p><p>So, Abilities: Strength, Agility, Smarts, Persona</p><p></p><p>and Defenses (as opposed to "saves"):</p><p><strong>Physical (AC)</strong>: your defense against physical attack. I'm gonna propose your armor and Agility modifier (if any)</p><p><strong>Reflex </strong>(agility +smarts based): your defense against falling, for dodging attacks and avoiding (or, at least, lessening) area-effects </p><p><strong>Mental</strong> (smarts + persona based): your defense against mind-effecting magics, "seeing through" illusions, fear and confusion effects</p><p><strong>Endurance</strong> (strength + persona based): your defense against poisons, physical-effecting magics (polymorph, slow/haste, "death magic" etc.), exhaustion and environmental hazards</p><p></p><p>As has always been the way, from Basic on through, these are by no means exhaustive in their coverage and DM "best/closest option" adjudications are expected to be made in play. An area effect "mass charm" spell, for example...is it Reflex or is it Mental? DM decides or, if being kind, player uses their best option.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5746287, member: 92511"] I do like that idea. Wasn't really thrilled with meshing Int. and Wis. together. Incorporating "sense of Will" into Persona (which does work) and making that the Cleric-based magic ability works great for me. Didn't love the term "Mental" either, so let's make that "Smarts." This works as the ability for Magic-users magic ability, "book smarts" and the acquisition of skills (important for everyone, but especially Thieves), as "street smarts." And thank you for reading my mind and breaking down the 4 Defenses/Saves for me! "Endurance", of course, will have to be linked to Persona (force of will to keep going?), since we don't have a "constitution score", whereas "Mental" would, somewhat clumsily, be linked to "Smarts". So, Abilities: Strength, Agility, Smarts, Persona and Defenses (as opposed to "saves"): [B]Physical (AC)[/B]: your defense against physical attack. I'm gonna propose your armor and Agility modifier (if any) [B]Reflex [/B](agility +smarts based): your defense against falling, for dodging attacks and avoiding (or, at least, lessening) area-effects [B]Mental[/B] (smarts + persona based): your defense against mind-effecting magics, "seeing through" illusions, fear and confusion effects [B]Endurance[/B] (strength + persona based): your defense against poisons, physical-effecting magics (polymorph, slow/haste, "death magic" etc.), exhaustion and environmental hazards As has always been the way, from Basic on through, these are by no means exhaustive in their coverage and DM "best/closest option" adjudications are expected to be made in play. An area effect "mass charm" spell, for example...is it Reflex or is it Mental? DM decides or, if being kind, player uses their best option. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
All Fours: the Rule of Fours? the Game of Fours?
Top