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All Fours: the Rule of Fours? the Game of Fours?
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<blockquote data-quote="steeldragons" data-source="post: 5746407" data-attributes="member: 92511"><p>Dammit! Proficiencies always screw me...<in my best Tweety voice> I wooz more pwayers dat way.</tweety> Just seems like a topic people are very VERY set in their ways about. Myself, included.</p><p></p><p></p><p></p><p>If you DM/game is silly enough to have a God of Sharp Pointed Sticks, I see no reason your DM would not allow your Cleric to wield one regardless of what the book says. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I'm going to assume he's alive and well somewhere in the Lord of the Rings universe. Why?</p><p></p><p></p><p></p><p>Well, I understand the inconsistency from the fiction leading to frustration. But this isn't the "Lord of the Rings" game/world and there is absolutely no way ANYone ANYwhere can write in rules for contingencies for any/all deities of all things everywhere. Nor should they try in a "starter game" looking to a) bring in new players and b) simplify things.</p><p> </p><p></p><p></p><p>Well, if this were 1970 and no one had ever heard of D&D or Half-elves or whatever, I'd say "Yes, you're SOL." But since you (and presumably your DM) do know about them, there's no reason whatsoever you couldn't play that character. If you're saying, no one has this "second set" and no one knows what's in it...then, yeah, I guess you wouldn't/couldn't be one. </p><p></p><p>But since pretty much anyone with any D&D experience is aware of half-elves and gnomes and illusionists etc etc...no reason you couldn't incorporate it into a game.</p><p></p><p>Just because they are added in the second set doesn't mean your character starts out at 5th level! Those are lists to expand the base races and classes! I thought that was clear/obvious, but one never knows, I guess.</p><p></p><p>Yes, someone playing straight through could play that they're a fighter. Now they got this cool new/next set, they want to move (that same character) into being a Ranger! But there's no reason/rule saying you can't be a ranger from level 1...if you have the knowledge of how they work in the game, then go for it!...I suppose that is something to be more detailed about in the presentation...and/with the optional mode of play to build from one of the original 4 base classes into a next.</p><p></p><p>But I was not planning in the third tier set to expand on classes branching off of 2nd tier classes. Any classes offered/added in any tier/set would be intended as usable from 1st level on. </p><p></p><p>Nor was I intending that a human cleric, for example, would turn into a half-elf druid (or cle/mu) at 5th level.</p><p></p><p>To your Half-elf Cle/MU example: You would know, from the basic set, how Clerics work. You know how MUs work...in a finished "Basic/First Tier set" you'd know how multi-classing works...so yeah, have at it.</p><p></p><p>I'm just presenting this in a fashion I think would be useful for those who, say, have never played D&D before. But if you need to play a half-elf, then play one...when the "second tier set" comes out, you'll have a more clear set of guidelines/abilities/skills for Half-elves.</p><p> </p><p></p><p></p><p>Thanks. Most things do from a first draft...particularly off the top of one's head. hahaha.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5746407, member: 92511"] Dammit! Proficiencies always screw me...<in my best Tweety voice> I wooz more pwayers dat way.</tweety> Just seems like a topic people are very VERY set in their ways about. Myself, included. If you DM/game is silly enough to have a God of Sharp Pointed Sticks, I see no reason your DM would not allow your Cleric to wield one regardless of what the book says. ;) I'm going to assume he's alive and well somewhere in the Lord of the Rings universe. Why? Well, I understand the inconsistency from the fiction leading to frustration. But this isn't the "Lord of the Rings" game/world and there is absolutely no way ANYone ANYwhere can write in rules for contingencies for any/all deities of all things everywhere. Nor should they try in a "starter game" looking to a) bring in new players and b) simplify things. Well, if this were 1970 and no one had ever heard of D&D or Half-elves or whatever, I'd say "Yes, you're SOL." But since you (and presumably your DM) do know about them, there's no reason whatsoever you couldn't play that character. If you're saying, no one has this "second set" and no one knows what's in it...then, yeah, I guess you wouldn't/couldn't be one. But since pretty much anyone with any D&D experience is aware of half-elves and gnomes and illusionists etc etc...no reason you couldn't incorporate it into a game. Just because they are added in the second set doesn't mean your character starts out at 5th level! Those are lists to expand the base races and classes! I thought that was clear/obvious, but one never knows, I guess. Yes, someone playing straight through could play that they're a fighter. Now they got this cool new/next set, they want to move (that same character) into being a Ranger! But there's no reason/rule saying you can't be a ranger from level 1...if you have the knowledge of how they work in the game, then go for it!...I suppose that is something to be more detailed about in the presentation...and/with the optional mode of play to build from one of the original 4 base classes into a next. But I was not planning in the third tier set to expand on classes branching off of 2nd tier classes. Any classes offered/added in any tier/set would be intended as usable from 1st level on. Nor was I intending that a human cleric, for example, would turn into a half-elf druid (or cle/mu) at 5th level. To your Half-elf Cle/MU example: You would know, from the basic set, how Clerics work. You know how MUs work...in a finished "Basic/First Tier set" you'd know how multi-classing works...so yeah, have at it. I'm just presenting this in a fashion I think would be useful for those who, say, have never played D&D before. But if you need to play a half-elf, then play one...when the "second tier set" comes out, you'll have a more clear set of guidelines/abilities/skills for Half-elves. Thanks. Most things do from a first draft...particularly off the top of one's head. hahaha. --SD [/QUOTE]
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