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All Fours: the Rule of Fours? the Game of Fours?
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<blockquote data-quote="steeldragons" data-source="post: 5746670" data-attributes="member: 92511"><p>This is probably true...I was thinking that, myself. Which is why I didn't include a list of "shields" in the weapons/armor post. Is Scale mail really better AC than Chainmail? I don't recall (and didn't look it up when I made my armor list). I was more looking for Chain to be second to Plate (for the beginners). What would go between Leather and Chain, then, to make our 4?</p><p></p><p></p><p></p><p>I definitely like "Presence" better than "Persona." That's definitely being done.</p><p></p><p>But I do very much like [MENTION=6675228]Hassassin[/MENTION] 's suggestion of breaking up Int. and Wis. so that each of the 4 base classes is linked to one of the 4 Abilities (as was always the case)...and I think a case can be made that Charisma and Wisdom are both very important for clerics/priests. So lumping them together does not bother me too much.</p><p></p><p>If you think of situations where the ability to "read people" could be used, as much as "sway" them, Wisdom seems to mesh with Charisma quite nicely.</p><p></p><p>And then, the player of the Cleric has "their own" Primary Ability, just as the other three instead of "sharing" Intellect with MUs. I think even little, probably unnoticed, individuality like this makes/helps players feel a PC is really "their own"/easier to get more "in the character." But maybe that's just me/I'm over-analyzing.</p><p></p><p>PS: I do like "Intellect" better than "Smarts" too...though I inclined to still have it relate to "street smarts" and important for Thieves and the accumulation of Skill points for any character/class.</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5746670, member: 92511"] This is probably true...I was thinking that, myself. Which is why I didn't include a list of "shields" in the weapons/armor post. Is Scale mail really better AC than Chainmail? I don't recall (and didn't look it up when I made my armor list). I was more looking for Chain to be second to Plate (for the beginners). What would go between Leather and Chain, then, to make our 4? I definitely like "Presence" better than "Persona." That's definitely being done. But I do very much like [MENTION=6675228]Hassassin[/MENTION] 's suggestion of breaking up Int. and Wis. so that each of the 4 base classes is linked to one of the 4 Abilities (as was always the case)...and I think a case can be made that Charisma and Wisdom are both very important for clerics/priests. So lumping them together does not bother me too much. If you think of situations where the ability to "read people" could be used, as much as "sway" them, Wisdom seems to mesh with Charisma quite nicely. And then, the player of the Cleric has "their own" Primary Ability, just as the other three instead of "sharing" Intellect with MUs. I think even little, probably unnoticed, individuality like this makes/helps players feel a PC is really "their own"/easier to get more "in the character." But maybe that's just me/I'm over-analyzing. PS: I do like "Intellect" better than "Smarts" too...though I inclined to still have it relate to "street smarts" and important for Thieves and the accumulation of Skill points for any character/class. --SD [/QUOTE]
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