Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
All Fours: the Rule of Fours? the Game of Fours?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 5746828" data-attributes="member: 92511"><p>Thanks "Hass" (Do you mind if I call you Hass? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )! This actually would work really nicely with something else I was toying around with for "General Skills" (able to be taken by any class)...Thanks for saving me a bit of work...and we will definitely be coming back to this a bit later.</p><p></p><p></p><p></p><p>They are evocative and I like that quartet myself. But, you're right, they're a bit too "un-D&D" for what I like/am trying to do.</p><p></p><p>To that point, however, before continuing on, I suppose we really need to hammer down the whole "Abilities" thing...and Ability generation...seeing as, ya know, it is the basic framework for the whole friggin' character and many other elements stem from them...</p><p></p><p>hmmm...Ok.</p><p></p><p>I think we're all pretty much on the page that this "system" of "All Fours" is going to have 4 Ability scores instead of 6. More details on that later. </p><p></p><p>But first, I need some help/input here...Method for Ability Score generation. (as this will determine how I outline the Abilities bonuses for play)</p><p></p><p>Which one do people like best?</p><p></p><p>Method 1. Roll 4d6. Drop the lowest. Player arranges as desired. Scores of 3-18 with bonuses from 15 and up. Most familiar for most player, I would think.</p><p></p><p>Method 2. Roll 4d6. Keep them all. Player arranges as desired. Scores from 4-24 with bonuses from...let's say, 20 and up.</p><p></p><p>Method 3: Roll 4d4. Keep them all. Player arranges as desired. Scores from 4 to 16 with bonuses from...12, I guess. 4-7 is considered "below average", 8-11 is average and 12-16 is "above average"/receives some game relevant bonus/es.</p><p></p><p>Of course, for those looking for that "random/old skool" feel, a DM/group is perfectly welcome to use the "roll dice, use in order" alternative for generating Ability scores.</p><p></p><p>OH! And I'm figuring/thinking of the basic d20 mechanic when it comes to resolution stuff...Take your relevant Ability score + any modifiers there might be and roll under. </p><p></p><p>I imagine that would have some baring on what method people think best. In the case of Method 2, with a maximum possible score of 24, I guess that would have to changed to rolling both d20 and a d4 together....actually....ya know what, forget about Method 2. haha.</p><p></p><p>Method 1 or 3, which do you guys like better.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5746828, member: 92511"] Thanks "Hass" (Do you mind if I call you Hass? :) )! This actually would work really nicely with something else I was toying around with for "General Skills" (able to be taken by any class)...Thanks for saving me a bit of work...and we will definitely be coming back to this a bit later. They are evocative and I like that quartet myself. But, you're right, they're a bit too "un-D&D" for what I like/am trying to do. To that point, however, before continuing on, I suppose we really need to hammer down the whole "Abilities" thing...and Ability generation...seeing as, ya know, it is the basic framework for the whole friggin' character and many other elements stem from them... hmmm...Ok. I think we're all pretty much on the page that this "system" of "All Fours" is going to have 4 Ability scores instead of 6. More details on that later. But first, I need some help/input here...Method for Ability Score generation. (as this will determine how I outline the Abilities bonuses for play) Which one do people like best? Method 1. Roll 4d6. Drop the lowest. Player arranges as desired. Scores of 3-18 with bonuses from 15 and up. Most familiar for most player, I would think. Method 2. Roll 4d6. Keep them all. Player arranges as desired. Scores from 4-24 with bonuses from...let's say, 20 and up. Method 3: Roll 4d4. Keep them all. Player arranges as desired. Scores from 4 to 16 with bonuses from...12, I guess. 4-7 is considered "below average", 8-11 is average and 12-16 is "above average"/receives some game relevant bonus/es. Of course, for those looking for that "random/old skool" feel, a DM/group is perfectly welcome to use the "roll dice, use in order" alternative for generating Ability scores. OH! And I'm figuring/thinking of the basic d20 mechanic when it comes to resolution stuff...Take your relevant Ability score + any modifiers there might be and roll under. I imagine that would have some baring on what method people think best. In the case of Method 2, with a maximum possible score of 24, I guess that would have to changed to rolling both d20 and a d4 together....actually....ya know what, forget about Method 2. haha. Method 1 or 3, which do you guys like better. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
All Fours: the Rule of Fours? the Game of Fours?
Top