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All Fours: the Rule of Fours? the Game of Fours?
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<blockquote data-quote="steeldragons" data-source="post: 5746856" data-attributes="member: 92511"><p>Thanks for the compliments and suggestions. A bunch of what you have here I agree/am going to go with. The 4 Defenses, the 4 Abilities...</p><p></p><p>If you could give me a 4th type of weapon damage you might even sell me on changing the weapons categories as they make a lot of sense for me. I prefer just assigning the basic damage...telling a beginner "You hit with your mace. Roll d8." vs. "You hit with your mace. That's d8 because it is medium-sized...and add another +1 because you're hitting a guy in plate mail with a bludgeoning weapon." I mean, is it true...yeah, I suppose it is...but why does that all need to be outlined/separated out into separate categories for X-Y-Z to play the game? </p><p></p><p>I think a list of weapons with a dN next to them for damage suffices.</p><p></p><p>Not sure if getting into the whole "weapon type v. armor" thing, though, is all that important or just complicates things more than necessary for beginning play...or for play at any level...</p><p></p><p>Maybe it could be put in, as an element to be introduced as "optional play" in the second tier/set?</p><p></p><p>What do other people think?</p><p></p><p>I will not, ever, play in a game where I have to start worrying about fractions. hahaha. Sorry...but just...no.</p><p></p><p>There will be racial modifiers...and other modifiers. They will be whole numbers...in the case of racial modifiers, if that gives an Elf or Dwarf or Halfling 1 point higher in their particular Ability score than any Human is capable of attaining, I'm all good with the flavor of that.</p><p></p><p>You are absolutely correct that Magic needs to be simpler...I'm thinkin' 'bout it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5746856, member: 92511"] Thanks for the compliments and suggestions. A bunch of what you have here I agree/am going to go with. The 4 Defenses, the 4 Abilities... If you could give me a 4th type of weapon damage you might even sell me on changing the weapons categories as they make a lot of sense for me. I prefer just assigning the basic damage...telling a beginner "You hit with your mace. Roll d8." vs. "You hit with your mace. That's d8 because it is medium-sized...and add another +1 because you're hitting a guy in plate mail with a bludgeoning weapon." I mean, is it true...yeah, I suppose it is...but why does that all need to be outlined/separated out into separate categories for X-Y-Z to play the game? I think a list of weapons with a dN next to them for damage suffices. Not sure if getting into the whole "weapon type v. armor" thing, though, is all that important or just complicates things more than necessary for beginning play...or for play at any level... Maybe it could be put in, as an element to be introduced as "optional play" in the second tier/set? What do other people think? I will not, ever, play in a game where I have to start worrying about fractions. hahaha. Sorry...but just...no. There will be racial modifiers...and other modifiers. They will be whole numbers...in the case of racial modifiers, if that gives an Elf or Dwarf or Halfling 1 point higher in their particular Ability score than any Human is capable of attaining, I'm all good with the flavor of that. You are absolutely correct that Magic needs to be simpler...I'm thinkin' 'bout it. ;) --SD [/QUOTE]
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