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All Fours: the Rule of Fours? the Game of Fours?
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<blockquote data-quote="steeldragons" data-source="post: 5747836" data-attributes="member: 92511"><p>Ok...deity revamp...so here'goes...(borrowing heavily from my own pantheon of Orea)</p><p></p><p><span style="font-size: 12px"><strong>The Immortal Quatrains</strong></span></p><p></p><p><u><strong>The Lords and Ladies of Air</strong></u></p><p></p><p><strong>Amgur:</strong> god of Light, Good, Civilization (and the security that brings), Order and Truth, the Sky (in day time, specifically). Amgur is "Ultimate Good". Clerics of Amgur should be Ultimate Good or Good. Holy color: White. Holy symbol: a stylized sun or starburst.</p><p></p><p><strong>Anwyre:</strong> goddess of the Night sky, the stars and moon, Magic, astrology/astronomy, navigation, the revealing of Truth and Information in/from darkness. Anwyre is "Good". Her clerics should be Good. Awyr is highly revered by MUs of any alignment. Holy color: Midnight Blue. Holy symbol: a crescent moon in a ring of stars.</p><p></p><p><strong>Gorkesh:</strong> god of the storm, thunder and lightning (bad weather in general), the acquiring and using of Force, Fear and the Might to overcome it. He is portrayed as a heavily armored male wielding shield and an electrical broadsword (the bashing of his sword upon his shield is what causes thunder, or so it is believed by common folk). He is revered by many a warrior or any who wish to increase their power through the use of arms or force. Gorkesh is "Evil" and his clerics should be of Evil or Neutral alignment. Holy colors: Dark Grey (like thunder clouds) and/or Black and Dark/Deep Violet. Holy symbol: A lightning bolt, sometimes portrayed as coming out (shooting down) from a thunder cloud.</p><p></p><p><strong>Zephrya:</strong> goddess of the Air (moreso than the Sky), the Winds themselves, avians (birds) and avian creatures, the relaying of information, and patron/protector of messengers, travelers and others who rely on being fleet-footed. Zephyra is Neutral. Her clerics should be Neutral or Good. She is a favored goddess among elves and thieves (of neutral or good alignment). Holy color: Grey and Light/Sky Blue. Holy symbol: an eagle or falcon (wings outstretched, in flight) often set within a cloud. </p><p><u><strong></strong></u></p><p><u><strong>The Lords and Ladies of Earth</strong></u></p><p></p><p><strong>Bellafryn:</strong> goddess of Nature (in its "pure", uncultivated, sense), particularly forests and woodlands, Growth (green growing things), wild animals, the cycle of Birth/Life/Death/Rebirth and, so, the Seasons as a whole (which allows her <em>some</em> occasional sway over weather). She is highly revered by elves and all those who make their living in/by/among nature. Bellafryn is "Neutral" and her clerics should be Neutral as well. Holy colors: Deep/Dark Green (and any Green, in general). Holy symbol: an ivy leaf.</p><p></p><p><strong>Burgonis:</strong> god of the Hills, a wanderer and a Trickster (in a good-natured way), prosperity (in the form of material/monetary acquisition/gain), Gambling and Luck, Lust and Music, [Alcoholic] Drink and patron of craftsmen of all kinds (except for blacksmiths). As god of the hills, he is the keeper of the secrets beneath and so is often appealed to by those looking for "earthly" secrets. As might be expected, Burgonis is a favorite god of non-evil thieves and revered by halflings and dwarves (specifically his aspects as keeper of secrets beneath the earth and monetary gain) but anyone seeking Luck or direction in their wanderings may want to try to appease the "Grinning God." Burgonis is Neutral but his clerics may be of any alignment. Holy color: Gold and Brown. Holy symbol: a handsome man's smiling face with two goat-horns (or sometimes antlers or ram's horns) sprouting from it. </p><p><strong></strong></p><p><strong>Elleveen:</strong> goddess of the Fields, the Hearth, protection of Home and Family, Nature in its tamed/cultivated form and thus the Harvest, as well as the Healing arts. Mytholigically speaking, Elleveen is Bellafryn's sister and the two often quarrel (over Elleveen's taming of Bellafryn's wild Nature). She is, perhaps, the favorite deity among halflings, but also farmers, herders, anyone who relies on working with the earth for their livelihood (millers, bakers, etc), and healers and physicians of any race. Her clerics are hailed as the greatest/most skilled healers of any in the world. Elleveen is "Good" and her clerics should be Good or Neutral. Holy color: Pale/Spring Green and Harvest Gold. Holy symbol: a sheaf of wheat within a circle.</p><p></p><p><strong>Drumolt:</strong> god of the Mountains, the original smith (using fire supplied by or stolen from, depending on the myth, Damoter), ingenuity/inventiveness, and a Trickster as well (though Drumolt's tricks are of a nastier and more self-serving slant). He is also attributed Greed, Shadows and Guarded Secrets (not lightly shared). Drumolt is portrayed, alternately, as a twisted aged dwarf or raging hideous giant. He is venerated by smiths of all races and dwarves (in his more kindly aspect), also thieves and those seeking to hide and/or guard secrets (not those looking to uncover them, as with Burgonis or Anwyr). Drumolt is solitary and has a generally unpleasant disposition (and appearance). He uses his skills to craft extraordinary divine arms, armor, and items for the other Immortals, grudgingly, but always at a dire price. Drumolt is "Evil" by alignment, in the sense that he is not concerned with, nor will act for, anyone's interests other than his own. His clerics may be Evil but often Neutral, as well. Holy color: Black. Holy Symbol: a hammer over an anvil.</p><p></p><p>Whew....ok, I need a break. Back in a jiff with gods for Water and Fire.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5747836, member: 92511"] Ok...deity revamp...so here'goes...(borrowing heavily from my own pantheon of Orea) [SIZE=3][B]The Immortal Quatrains[/B][/SIZE] [U][B]The Lords and Ladies of Air[/B][/U] [B]Amgur:[/B] god of Light, Good, Civilization (and the security that brings), Order and Truth, the Sky (in day time, specifically). Amgur is "Ultimate Good". Clerics of Amgur should be Ultimate Good or Good. Holy color: White. Holy symbol: a stylized sun or starburst. [B]Anwyre:[/B] goddess of the Night sky, the stars and moon, Magic, astrology/astronomy, navigation, the revealing of Truth and Information in/from darkness. Anwyre is "Good". Her clerics should be Good. Awyr is highly revered by MUs of any alignment. Holy color: Midnight Blue. Holy symbol: a crescent moon in a ring of stars. [B]Gorkesh:[/B] god of the storm, thunder and lightning (bad weather in general), the acquiring and using of Force, Fear and the Might to overcome it. He is portrayed as a heavily armored male wielding shield and an electrical broadsword (the bashing of his sword upon his shield is what causes thunder, or so it is believed by common folk). He is revered by many a warrior or any who wish to increase their power through the use of arms or force. Gorkesh is "Evil" and his clerics should be of Evil or Neutral alignment. Holy colors: Dark Grey (like thunder clouds) and/or Black and Dark/Deep Violet. Holy symbol: A lightning bolt, sometimes portrayed as coming out (shooting down) from a thunder cloud. [B]Zephrya:[/B] goddess of the Air (moreso than the Sky), the Winds themselves, avians (birds) and avian creatures, the relaying of information, and patron/protector of messengers, travelers and others who rely on being fleet-footed. Zephyra is Neutral. Her clerics should be Neutral or Good. She is a favored goddess among elves and thieves (of neutral or good alignment). Holy color: Grey and Light/Sky Blue. Holy symbol: an eagle or falcon (wings outstretched, in flight) often set within a cloud. [U][B] The Lords and Ladies of Earth[/B][/U] [B]Bellafryn:[/B] goddess of Nature (in its "pure", uncultivated, sense), particularly forests and woodlands, Growth (green growing things), wild animals, the cycle of Birth/Life/Death/Rebirth and, so, the Seasons as a whole (which allows her [I]some[/I] occasional sway over weather). She is highly revered by elves and all those who make their living in/by/among nature. Bellafryn is "Neutral" and her clerics should be Neutral as well. Holy colors: Deep/Dark Green (and any Green, in general). Holy symbol: an ivy leaf. [B]Burgonis:[/B] god of the Hills, a wanderer and a Trickster (in a good-natured way), prosperity (in the form of material/monetary acquisition/gain), Gambling and Luck, Lust and Music, [Alcoholic] Drink and patron of craftsmen of all kinds (except for blacksmiths). As god of the hills, he is the keeper of the secrets beneath and so is often appealed to by those looking for "earthly" secrets. As might be expected, Burgonis is a favorite god of non-evil thieves and revered by halflings and dwarves (specifically his aspects as keeper of secrets beneath the earth and monetary gain) but anyone seeking Luck or direction in their wanderings may want to try to appease the "Grinning God." Burgonis is Neutral but his clerics may be of any alignment. Holy color: Gold and Brown. Holy symbol: a handsome man's smiling face with two goat-horns (or sometimes antlers or ram's horns) sprouting from it. [B] Elleveen:[/B] goddess of the Fields, the Hearth, protection of Home and Family, Nature in its tamed/cultivated form and thus the Harvest, as well as the Healing arts. Mytholigically speaking, Elleveen is Bellafryn's sister and the two often quarrel (over Elleveen's taming of Bellafryn's wild Nature). She is, perhaps, the favorite deity among halflings, but also farmers, herders, anyone who relies on working with the earth for their livelihood (millers, bakers, etc), and healers and physicians of any race. Her clerics are hailed as the greatest/most skilled healers of any in the world. Elleveen is "Good" and her clerics should be Good or Neutral. Holy color: Pale/Spring Green and Harvest Gold. Holy symbol: a sheaf of wheat within a circle. [B]Drumolt:[/B] god of the Mountains, the original smith (using fire supplied by or stolen from, depending on the myth, Damoter), ingenuity/inventiveness, and a Trickster as well (though Drumolt's tricks are of a nastier and more self-serving slant). He is also attributed Greed, Shadows and Guarded Secrets (not lightly shared). Drumolt is portrayed, alternately, as a twisted aged dwarf or raging hideous giant. He is venerated by smiths of all races and dwarves (in his more kindly aspect), also thieves and those seeking to hide and/or guard secrets (not those looking to uncover them, as with Burgonis or Anwyr). Drumolt is solitary and has a generally unpleasant disposition (and appearance). He uses his skills to craft extraordinary divine arms, armor, and items for the other Immortals, grudgingly, but always at a dire price. Drumolt is "Evil" by alignment, in the sense that he is not concerned with, nor will act for, anyone's interests other than his own. His clerics may be Evil but often Neutral, as well. Holy color: Black. Holy Symbol: a hammer over an anvil. Whew....ok, I need a break. Back in a jiff with gods for Water and Fire. [/QUOTE]
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