Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
All Fours: the Rule of Fours? the Game of Fours?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hassassin" data-source="post: 5747918" data-attributes="member: 6675228"><p>Maybe I didn't make myself very clear.</p><p></p><p>Compare:</p><ol> <li data-xf-list-type="ol">Str 17: +3 to everything strength based. (3e)</li> <li data-xf-list-type="ol">Str 17: +2 to hit, +1 damage, +3 HP, +3 to Fort. Defense. (Your earlier post.)</li> </ol><p></p><p>The first is much simpler. The fact that the rule used to derive the ability modifier table (below) of 3e is (ability - 10)/2 doesn't really matter, just that the same ability modifier applies to everything using that ability.</p><p></p><p>1: -5, 2-3: -4, 4-5: -3, 6-7: -2, 8-9: -1, 10-11: +0, 12-13: +1, 14-15: +2, 16-17: +3, 18-19: +4, etc.</p><p></p><p></p><p></p><p>Ok, I again managed to say something else than I meant...</p><p></p><p>If the rules are that 8 or lower give penalties and 15 or higher give penalties, what is the point of making a distinction between 9 and 14? I.e. almost everyone will be as good at dodging due to their dexterity if 9, 10, 11, 12, 13, 14 give neither bonuses or penalties.</p><p></p><p></p><p></p><p>Ok, so wouldn't it be better to define 12-13 (the likeliest result) as "above normal", so there would be less of a need to reroll?</p><p></p><p></p><p></p><p>Basically, what I mean is that a dragon could have a single attack value, e.g. +10 for a dragon of a certain color and size. Then the dragon could use its breath weapon and roll against the targets' Reflex, or use its roar (frightful presence) and roll against Will, or its bite and roll against AC/physical defense.</p><p></p><p>(That doesn't mean all monsters have to have one attack value. Young dragons, for example, might not yet have mastered their breath weapon very well and so had a lower attack bonus with it.)</p><p></p><p>That's not possible if typical dragon-hunting adventurers have Reflex and Will in the range 1-10 while their AC is 40-50, for example. Then they'd always be hit by the breath weapon and never by the bite.</p><p></p><p>Individual characters should, of course, be better at some defenses, but the overall scale should be the same for that to work.</p><p></p><p></p><p></p><p>That's how I like to play too. Unfortunately, it requires some extra work in 3e and even more so in 4e. The assumption of having a certain level of magic items is build in too tightly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p></p><p>Yes, that's all good. I hope my dragon example above clarified what I mean by N in one thing being (relatively) as good as N in another.</p><p></p><p></p><p></p><p>What I basically mean is that there are some core mechanics that work similarly regardless of which particular situation comes up in play.</p><p></p><p>In 3e the basic core mechanic is that you roll 1d20 + you modifier and try to get above a target number. No matter if you are attacking, climbing, breaking down a door or hiding, the method you resolve success is the same.</p><p></p><p>In 3e skill checks the target number is called the difficulty class (DC) and DC 10 means average, DC 15 tough and so on. Unfortunately, this isn't quite a universal mechanic since it doesn't apply to non-skill checks.</p><p></p><p></p><p></p><p>If a fighter's average hp is 5/level, but average damage only increases by 1/level then a duel between two equally experienced fighters takes longer the higher level they are.</p><p></p><p>You might consider that a problem or maybe not. I know 3e combat tends to take more and more time at higher levels, which slows the game down. I don't usually want to spend the whole session running a single combat encounter.</p></blockquote><p></p>
[QUOTE="Hassassin, post: 5747918, member: 6675228"] Maybe I didn't make myself very clear. Compare: [LIST=1] [*]Str 17: +3 to everything strength based. (3e) [*]Str 17: +2 to hit, +1 damage, +3 HP, +3 to Fort. Defense. (Your earlier post.) [/LIST] The first is much simpler. The fact that the rule used to derive the ability modifier table (below) of 3e is (ability - 10)/2 doesn't really matter, just that the same ability modifier applies to everything using that ability. 1: -5, 2-3: -4, 4-5: -3, 6-7: -2, 8-9: -1, 10-11: +0, 12-13: +1, 14-15: +2, 16-17: +3, 18-19: +4, etc. Ok, I again managed to say something else than I meant... If the rules are that 8 or lower give penalties and 15 or higher give penalties, what is the point of making a distinction between 9 and 14? I.e. almost everyone will be as good at dodging due to their dexterity if 9, 10, 11, 12, 13, 14 give neither bonuses or penalties. Ok, so wouldn't it be better to define 12-13 (the likeliest result) as "above normal", so there would be less of a need to reroll? Basically, what I mean is that a dragon could have a single attack value, e.g. +10 for a dragon of a certain color and size. Then the dragon could use its breath weapon and roll against the targets' Reflex, or use its roar (frightful presence) and roll against Will, or its bite and roll against AC/physical defense. (That doesn't mean all monsters have to have one attack value. Young dragons, for example, might not yet have mastered their breath weapon very well and so had a lower attack bonus with it.) That's not possible if typical dragon-hunting adventurers have Reflex and Will in the range 1-10 while their AC is 40-50, for example. Then they'd always be hit by the breath weapon and never by the bite. Individual characters should, of course, be better at some defenses, but the overall scale should be the same for that to work. That's how I like to play too. Unfortunately, it requires some extra work in 3e and even more so in 4e. The assumption of having a certain level of magic items is build in too tightly. :( Yes, that's all good. I hope my dragon example above clarified what I mean by N in one thing being (relatively) as good as N in another. What I basically mean is that there are some core mechanics that work similarly regardless of which particular situation comes up in play. In 3e the basic core mechanic is that you roll 1d20 + you modifier and try to get above a target number. No matter if you are attacking, climbing, breaking down a door or hiding, the method you resolve success is the same. In 3e skill checks the target number is called the difficulty class (DC) and DC 10 means average, DC 15 tough and so on. Unfortunately, this isn't quite a universal mechanic since it doesn't apply to non-skill checks. If a fighter's average hp is 5/level, but average damage only increases by 1/level then a duel between two equally experienced fighters takes longer the higher level they are. You might consider that a problem or maybe not. I know 3e combat tends to take more and more time at higher levels, which slows the game down. I don't usually want to spend the whole session running a single combat encounter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
All Fours: the Rule of Fours? the Game of Fours?
Top