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All Fours: the Rule of Fours? the Game of Fours?
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<blockquote data-quote="steeldragons" data-source="post: 5748158" data-attributes="member: 92511"><p><u><strong>The Lords and Ladies of Fire</strong></u></p><p></p><p><strong>Damoter:</strong> god of "Evil", the destructive unbridled power of fire, demons, corruption and temptation, chaos (and the furthering of it), and domination of all the world. Damoter is forever seeking the downfall and destruction of Amgur and the other gods of Good and their followers (since Amgur is the one who contained and harnessed the power of fire to create civilization which Damoter feels should have been his). It is not unusual for minions of Damoter to join forces with (or use) minions of Bumdool and Gorkesh to some sinister (ultimately whatever Damoter wants) purpose. Damoter, quite obviously is "Ultimate Evil" and his clerics should be Ultimate Evil or Evil. Holy color: Red and Gold. Holy symbol: a sword (blade up) wreathed in flames.</p><p></p><p><strong>Delthainna:</strong> goddess of Death and the Underworld, judge of spirits and keeper of souls (the fires that burn within mortal creatures). She is also given some credence in the areas of prophecy and weaving (or rather "burning') of the Fates of mortals. Delthainna's citadel in the Underworld is said to contain a candle for every living thing that she lights at the moment of their birth. When the candle has burned all of the way down and goes out, the mortal dies and passes into Delthainna's realm to be judged and passed on to their final rest or remain in the Underworld as minions of Delthainna. Delthainna is Neutral. Her clerics should be Neutral, but her role as the goddess of the dead often attracts followers of Evil intent. Holy color: Black. Holy symbol: a burning candle.</p><p></p><p><strong>Juxtumin:</strong> god of [the fires of] war and battlelust, physical strength, courage and valor are sometimes attributed to him (but not so much as Clambesh), but also determination (even to the point of stubbornness). For Juxtumin (and thus most of his followers) the "best defense is a strong offense." He is portrayed as a wildly raging warrior, red glowing eyes stare out from behind a helmet plumed in red, blood-red cloak, wielding a huge flaming battleaxe and riding into his immortal battles upon a monstrous fiery boar. He is highly revered by dwarves and fighters of all alignments. Juxtumin is Neutral and he welcomes clerics of any alignment. Holy color: Blood Red/Crimson. Holy symbol: a plumed helmet.</p><p></p><p><strong>Klyr: </strong>goddess of Wisdom, Purity, battle skill (as opposed to Juxtumin's "battle lust"), Crusaders, the seeking out/combating of Evil (as opposed to simply "standing against it", philosophically). Klyr is fire in its tamed/helpful/useful form, provider of Light and Warmth and the defense against "Evil" those provide. Klyr is "Good" and expects her clerics must be as well. Holy color: Bright Yellow. Holy symbol: a triangular shield with a stylized flame upon (within) it.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5748158, member: 92511"] [U][B]The Lords and Ladies of Fire[/B][/U] [B]Damoter:[/B] god of "Evil", the destructive unbridled power of fire, demons, corruption and temptation, chaos (and the furthering of it), and domination of all the world. Damoter is forever seeking the downfall and destruction of Amgur and the other gods of Good and their followers (since Amgur is the one who contained and harnessed the power of fire to create civilization which Damoter feels should have been his). It is not unusual for minions of Damoter to join forces with (or use) minions of Bumdool and Gorkesh to some sinister (ultimately whatever Damoter wants) purpose. Damoter, quite obviously is "Ultimate Evil" and his clerics should be Ultimate Evil or Evil. Holy color: Red and Gold. Holy symbol: a sword (blade up) wreathed in flames. [B]Delthainna:[/B] goddess of Death and the Underworld, judge of spirits and keeper of souls (the fires that burn within mortal creatures). She is also given some credence in the areas of prophecy and weaving (or rather "burning') of the Fates of mortals. Delthainna's citadel in the Underworld is said to contain a candle for every living thing that she lights at the moment of their birth. When the candle has burned all of the way down and goes out, the mortal dies and passes into Delthainna's realm to be judged and passed on to their final rest or remain in the Underworld as minions of Delthainna. Delthainna is Neutral. Her clerics should be Neutral, but her role as the goddess of the dead often attracts followers of Evil intent. Holy color: Black. Holy symbol: a burning candle. [B]Juxtumin:[/B] god of [the fires of] war and battlelust, physical strength, courage and valor are sometimes attributed to him (but not so much as Clambesh), but also determination (even to the point of stubbornness). For Juxtumin (and thus most of his followers) the "best defense is a strong offense." He is portrayed as a wildly raging warrior, red glowing eyes stare out from behind a helmet plumed in red, blood-red cloak, wielding a huge flaming battleaxe and riding into his immortal battles upon a monstrous fiery boar. He is highly revered by dwarves and fighters of all alignments. Juxtumin is Neutral and he welcomes clerics of any alignment. Holy color: Blood Red/Crimson. Holy symbol: a plumed helmet. [B]Klyr: [/B]goddess of Wisdom, Purity, battle skill (as opposed to Juxtumin's "battle lust"), Crusaders, the seeking out/combating of Evil (as opposed to simply "standing against it", philosophically). Klyr is fire in its tamed/helpful/useful form, provider of Light and Warmth and the defense against "Evil" those provide. Klyr is "Good" and expects her clerics must be as well. Holy color: Bright Yellow. Holy symbol: a triangular shield with a stylized flame upon (within) it. [/QUOTE]
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