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All Fours: the Rule of Fours? the Game of Fours?
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<blockquote data-quote="steeldragons" data-source="post: 5749701" data-attributes="member: 92511"><p>Yeah. That's pretty much what I'm going with. hahaha. "The numbers get too high." A bonus of 1-4 is sufficient and "average scores" don't need bonuses...they're average. Someone with a Str. of 11 doesn't make them significantly enough "better/stronger" than 10 to warrant a bonus. They will hit as they will hit (the dice say so). As for the "why 15 and not 14" it simply is, I'm going with 1-4 bonuses and starting with 4 at 18, gets down to 1 at 15. Gotta draw the line somewhere...and that line is between 14 and 15.</p><p></p><p></p><p></p><p>Do that have to? If they do, then why bother having separate defenses in the first place?</p><p></p><p></p><p></p><p>Well...no...I don't think. Your Ref. is your ability plus Dex. mod's...right? Your Ac would be...whatever the starting/case/unarmored AC is plus just your Dex. mod. So, no, they wouldn't be the same.</p><p></p><p></p><p></p><p>No. AC is your armor and Dex. mods. If you get better/stronger armor, then sure it'll increase. But I can see no justification to increase it automatically every level...when you're still wearing the same armor and your Dex. hasn't changed.</p><p></p><p></p><p></p><p>This strikes me as unnecessarily complicated, and unsupported by any kind of flavor/fluff. Leather does nothing to inhibit one's movement. Chain does very little. Plate, yes. But I see no logical reason that leather (or any other) armor should detract from one's Reflex rolls.</p><p></p><p></p><p></p><p>Nah. Again, I don't see the "flavor-logic" there. Ducking down behind your shield to avoid a dragonbreath is not the same as diving out of the way. </p><p> </p><p></p><p></p><p>Well, additional attacks are certainly going to be possible with increasing levels, as the characters (fighters, pretty much) increase in skill, not every level though. And yes, one's "to hit" should be going up (in the case of fighters, as far as I'm thinking, every level) so one's chances of hitting will increase...this does not automatically translate to "more damage" but it is the potential for dealing more. How this translates to "more and more turns" I don't understand.</p><p></p><p>The higher level the opponent, the longer the combat SHOULD take. They will probably be/have higher AC (harder to hit). The more HP they will have. They will likely be hitting as well as if not better than the PCs they are fighting, potentially dealing more damage/round. I don't see how any of this is "bogging things down" or having a combat take more turns is somehow "undesirable."</p><p></p><p></p><p></p><p>I'm not sure I'm seeing where your issue is here...other than somehow the game is being "slowed down"?</p><p></p><p>How much time are we talkin' here? Are we really suggesting that waiting for someone to roll 2 dice (or the same die twice) instead of 1/once is an inconvenience? That it "slows the game down" to some kind of unacceptable/untolerable speed? Are we really at that stage in our gaming [or larger] society? Really? </p><p></p><p>Roll the dice. Pick it up. Roll again. It really is....just that. Takes the time it took you to read this line. Where's the issue?</p><p></p><p>But, you a larger point that you may or may not be lookign to make...Combat. Really need to think about and lay down the "rules" for "All Fours Combat"...</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5749701, member: 92511"] Yeah. That's pretty much what I'm going with. hahaha. "The numbers get too high." A bonus of 1-4 is sufficient and "average scores" don't need bonuses...they're average. Someone with a Str. of 11 doesn't make them significantly enough "better/stronger" than 10 to warrant a bonus. They will hit as they will hit (the dice say so). As for the "why 15 and not 14" it simply is, I'm going with 1-4 bonuses and starting with 4 at 18, gets down to 1 at 15. Gotta draw the line somewhere...and that line is between 14 and 15. Do that have to? If they do, then why bother having separate defenses in the first place? Well...no...I don't think. Your Ref. is your ability plus Dex. mod's...right? Your Ac would be...whatever the starting/case/unarmored AC is plus just your Dex. mod. So, no, they wouldn't be the same. No. AC is your armor and Dex. mods. If you get better/stronger armor, then sure it'll increase. But I can see no justification to increase it automatically every level...when you're still wearing the same armor and your Dex. hasn't changed. This strikes me as unnecessarily complicated, and unsupported by any kind of flavor/fluff. Leather does nothing to inhibit one's movement. Chain does very little. Plate, yes. But I see no logical reason that leather (or any other) armor should detract from one's Reflex rolls. Nah. Again, I don't see the "flavor-logic" there. Ducking down behind your shield to avoid a dragonbreath is not the same as diving out of the way. Well, additional attacks are certainly going to be possible with increasing levels, as the characters (fighters, pretty much) increase in skill, not every level though. And yes, one's "to hit" should be going up (in the case of fighters, as far as I'm thinking, every level) so one's chances of hitting will increase...this does not automatically translate to "more damage" but it is the potential for dealing more. How this translates to "more and more turns" I don't understand. The higher level the opponent, the longer the combat SHOULD take. They will probably be/have higher AC (harder to hit). The more HP they will have. They will likely be hitting as well as if not better than the PCs they are fighting, potentially dealing more damage/round. I don't see how any of this is "bogging things down" or having a combat take more turns is somehow "undesirable." I'm not sure I'm seeing where your issue is here...other than somehow the game is being "slowed down"? How much time are we talkin' here? Are we really suggesting that waiting for someone to roll 2 dice (or the same die twice) instead of 1/once is an inconvenience? That it "slows the game down" to some kind of unacceptable/untolerable speed? Are we really at that stage in our gaming [or larger] society? Really? Roll the dice. Pick it up. Roll again. It really is....just that. Takes the time it took you to read this line. Where's the issue? But, you a larger point that you may or may not be lookign to make...Combat. Really need to think about and lay down the "rules" for "All Fours Combat"... --SD [/QUOTE]
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