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All Fours: the Rule of Fours? the Game of Fours?
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<blockquote data-quote="Hassassin" data-source="post: 5750589" data-attributes="member: 6675228"><p>I feel like we are using a different language here, since you don't play 3e. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There's something called "touch AC" in 3e. Touch AC is basically your AC - any armor and shield bonuses. It is used instead of the normal AC when the attack ignores armor: e.g. someone trying to grab you, or shooting a spell ray at you, or when a ghost tries to touch you.</p><p></p><p>It would be great if those attacks could be resolved just as a normal attack, but against Ref. defense.</p><p></p><p></p><p></p><p>If your Reflexes improve as you level up, you become better at dodging fireballs. Why wouldn't that also make you better at dodging swords, which is part of AC?</p><p></p><p></p><p></p><p>If there is no Dex penalty/limit for wearing armor, then that's fine. If there is, however, I think it should also somehow apply to Reflexes.</p><p></p><p></p><p></p><p>Not the same, but shouldn't both be ways to avoid the effect? AC models how you either parry, dodge or absorb an attack in armor. Ref. could similarly account for dodging away or behind any cover, including your shield.</p><p></p><p></p><p></p><p>If a level 1 combat takes three rounds and a level 10 combat takes 30, that seems very undesirable to me. If hp increases linearly and average damage does not, that's approximately what happens.</p><p></p><p>Yes it may be realistic or desirable in a simulation sense, but it's not something I'd like to see in play.</p><p></p><p></p><p></p><p>Extra attacks don't take as much time as whole turns, so yes it's better. Still, I wouldn't totally discount it. Adding and announcing X attack rolls and then rolling damage for those that the DM says hit does take more time than for one attack. (Especially if the attacks are at different attack bonuses like in 3e.)</p><p></p><p>Maybe I'm exaggerating things, but I really dislike the type of combat I've seen in high level 3e, where most of a gaming session (ours are 2-4 hours) can be spent on one combat encounter.</p></blockquote><p></p>
[QUOTE="Hassassin, post: 5750589, member: 6675228"] I feel like we are using a different language here, since you don't play 3e. :) There's something called "touch AC" in 3e. Touch AC is basically your AC - any armor and shield bonuses. It is used instead of the normal AC when the attack ignores armor: e.g. someone trying to grab you, or shooting a spell ray at you, or when a ghost tries to touch you. It would be great if those attacks could be resolved just as a normal attack, but against Ref. defense. If your Reflexes improve as you level up, you become better at dodging fireballs. Why wouldn't that also make you better at dodging swords, which is part of AC? If there is no Dex penalty/limit for wearing armor, then that's fine. If there is, however, I think it should also somehow apply to Reflexes. Not the same, but shouldn't both be ways to avoid the effect? AC models how you either parry, dodge or absorb an attack in armor. Ref. could similarly account for dodging away or behind any cover, including your shield. If a level 1 combat takes three rounds and a level 10 combat takes 30, that seems very undesirable to me. If hp increases linearly and average damage does not, that's approximately what happens. Yes it may be realistic or desirable in a simulation sense, but it's not something I'd like to see in play. Extra attacks don't take as much time as whole turns, so yes it's better. Still, I wouldn't totally discount it. Adding and announcing X attack rolls and then rolling damage for those that the DM says hit does take more time than for one attack. (Especially if the attacks are at different attack bonuses like in 3e.) Maybe I'm exaggerating things, but I really dislike the type of combat I've seen in high level 3e, where most of a gaming session (ours are 2-4 hours) can be spent on one combat encounter. [/QUOTE]
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