Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
All Fours: the Rule of Fours? the Game of Fours?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 5750719" data-attributes="member: 92511"><p>I'm not sure. In what way does that have anything to do with rolling above a target's AC? If you have an attack bonus, it applies when you make the attack...if that puts you over the target AC, then bully.</p><p></p><p></p><p></p><p>Ok...I suppose. But then what about the characters who load up on magic armor and shields and bonuses and skills and says, triumphantly, "My AC is 24!" What purpose does that serve when the die only goes up to 20?...and yes, 20 always hits no matter what.</p><p></p><p></p><p></p><p>Up to the DM. Or a suggestion of "double damage" for natural 20s. Other "Critical hits/misses/fumbles" effects might be added/suggested into the next tier, I guess. But "20 always hits", "1 always misses." covers things sufficiently for now, I think.</p><p></p><p></p><p></p><p>That is, indeed, the idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Provided they had their bows/missiles "ready" at the onset of the round.</p><p></p><p></p><p></p><p>Yeeeeahhhh....ummm. Whenever makes sense in the round? There wouldn't be (as far as I'm thinking thus far) separate "move" actions. If we need rules for this kind of thing...how about 10' within the round is given, more than that requires some kind of Dex. check?</p><p></p><p></p><p></p><p>If they have the Initiative and that's what they do...then, sure, they moved behind cover before they could get shot at. </p><p></p><p></p><p></p><p>Ok, well yes there will be "Surprise" chances/rounds. I just didn't think of that in the posting for straight on combat.</p><p></p><p>I really would like to stay away from "anything you roll for, I can roll better/too." Like "opposed spot checks." (in fact "spot checks" in general just give me the willies).</p><p></p><p>Naturally, there will be instances in play where these make sense and the DM can throw one in. But to hardcode it into rules...simply is not possible. You can't have a rule for every conceivable circumstance in a game/combat. </p><p></p><p>As for rolling d20's for initiative instead of d6...I have no problem with that. d20s it is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p>Good point. I like it. Consider it swapped.</p><p></p><p></p><p></p><p>I'mmmm not sure what this means/is saying. Because a PCs chance to hit is high the fight will be less random? Ok..yes, I guess. Certain PCs will be able to hit (and cause damage) more often than others...which, to my mind, makes sense/is as it should be. But I don't think/see how that will lead the game to seem like a "grind down without attacks mattering all that much."</p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5750719, member: 92511"] I'm not sure. In what way does that have anything to do with rolling above a target's AC? If you have an attack bonus, it applies when you make the attack...if that puts you over the target AC, then bully. Ok...I suppose. But then what about the characters who load up on magic armor and shields and bonuses and skills and says, triumphantly, "My AC is 24!" What purpose does that serve when the die only goes up to 20?...and yes, 20 always hits no matter what. Up to the DM. Or a suggestion of "double damage" for natural 20s. Other "Critical hits/misses/fumbles" effects might be added/suggested into the next tier, I guess. But "20 always hits", "1 always misses." covers things sufficiently for now, I think. That is, indeed, the idea. :) Provided they had their bows/missiles "ready" at the onset of the round. Yeeeeahhhh....ummm. Whenever makes sense in the round? There wouldn't be (as far as I'm thinking thus far) separate "move" actions. If we need rules for this kind of thing...how about 10' within the round is given, more than that requires some kind of Dex. check? If they have the Initiative and that's what they do...then, sure, they moved behind cover before they could get shot at. Ok, well yes there will be "Surprise" chances/rounds. I just didn't think of that in the posting for straight on combat. I really would like to stay away from "anything you roll for, I can roll better/too." Like "opposed spot checks." (in fact "spot checks" in general just give me the willies). Naturally, there will be instances in play where these make sense and the DM can throw one in. But to hardcode it into rules...simply is not possible. You can't have a rule for every conceivable circumstance in a game/combat. As for rolling d20's for initiative instead of d6...I have no problem with that. d20s it is. :D Good point. I like it. Consider it swapped. I'mmmm not sure what this means/is saying. Because a PCs chance to hit is high the fight will be less random? Ok..yes, I guess. Certain PCs will be able to hit (and cause damage) more often than others...which, to my mind, makes sense/is as it should be. But I don't think/see how that will lead the game to seem like a "grind down without attacks mattering all that much." --SD [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
All Fours: the Rule of Fours? the Game of Fours?
Top