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All Fours: the Rule of Fours? the Game of Fours?
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<blockquote data-quote="Hassassin" data-source="post: 5755505" data-attributes="member: 6675228"><p>Easily remedied. Class bonuses to trained attack types:</p><p>[sblock]Cleric: +4 melee weapon attacks and spell attacks*</p><p>Fighter: +4 melee and ranged weapon attacks</p><p>Mage: +4 spell attacks</p><p>Thief: +4 melee and** ranged weapon attacks</p><p></p><p>*Spell attacks use Int so Mages will generally have better spell attacks than Clerics. Clerics will also usually have lower Str than fighters, making their melee attacks also worse. They lose absolute ability but gain versatility.</p><p></p><p>**Maybe melee <strong>or</strong> ranged and make them choose?[/sblock]</p><p>This means all classes start at +4 with their main attacks. For attacks against Phy (AC) this means approximately 1/3 chance (7/20) to hit a fully equipped fighter (Phy 18), a 50% chance to hit a cleric (Phy 14) and a 2/3 chance to hit a mage (Phy 10).</p><p></p><p>The above assumes the attacker and defender have equal ability modifiers in relevant abilities. Worst case is +0 attack (ability score 3) against Phy 22 (fighter with Dex 18), where only a natural 20 hits. Best case is +8 attack (ability score 18) against Phy 6 (mage with Dex 3), where only a natural 1 misses.</p><p></p><p>I think there's a quite nice balance between effects of armor, class and abilities. Multiclass thieves should probably be restricted to light armor (leather) to get their +4 Phy and Ref bonuses.</p><p></p><p><strong>Leveling up</strong></p><p></p><p>The level-up ideas I had previously weren't well thought through. I think it would be easiest to have +1 to all attacks and defenses every level after the first. Then add some major class ability every fourth level, plus feats or whatever.</p><p></p><p>Would it be too weird to have mages and clerics only gain new spell levels every fourth level? That, together with four tiers, would mean four levels of magic only, available at 1st, 5th, 9th and 13th level.</p></blockquote><p></p>
[QUOTE="Hassassin, post: 5755505, member: 6675228"] Easily remedied. Class bonuses to trained attack types: [sblock]Cleric: +4 melee weapon attacks and spell attacks* Fighter: +4 melee and ranged weapon attacks Mage: +4 spell attacks Thief: +4 melee and** ranged weapon attacks *Spell attacks use Int so Mages will generally have better spell attacks than Clerics. Clerics will also usually have lower Str than fighters, making their melee attacks also worse. They lose absolute ability but gain versatility. **Maybe melee [B]or[/B] ranged and make them choose?[/sblock] This means all classes start at +4 with their main attacks. For attacks against Phy (AC) this means approximately 1/3 chance (7/20) to hit a fully equipped fighter (Phy 18), a 50% chance to hit a cleric (Phy 14) and a 2/3 chance to hit a mage (Phy 10). The above assumes the attacker and defender have equal ability modifiers in relevant abilities. Worst case is +0 attack (ability score 3) against Phy 22 (fighter with Dex 18), where only a natural 20 hits. Best case is +8 attack (ability score 18) against Phy 6 (mage with Dex 3), where only a natural 1 misses. I think there's a quite nice balance between effects of armor, class and abilities. Multiclass thieves should probably be restricted to light armor (leather) to get their +4 Phy and Ref bonuses. [B]Leveling up[/B] The level-up ideas I had previously weren't well thought through. I think it would be easiest to have +1 to all attacks and defenses every level after the first. Then add some major class ability every fourth level, plus feats or whatever. Would it be too weird to have mages and clerics only gain new spell levels every fourth level? That, together with four tiers, would mean four levels of magic only, available at 1st, 5th, 9th and 13th level. [/QUOTE]
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