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All Fours: the Rule of Fours? the Game of Fours?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5757719" data-attributes="member: 20805"><p>First off, I have really enjoyed this thread...</p><p></p><p> However I think I misread the OP and was tracking on something completely different. .. so you can ignore the rest of this post explaining my misunderstanding if you want. {neatly sblocked for your ease of ignoring <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> }</p><p></p><p>[sblock]</p><p> I was thinking along the lines of a completely re-imagined game system that would be generic, allowing for the players to fill in the fluff and expand on the game options as they gained more system mastery. Which, IMHO, is a very needed capability in role playing games.</p><p></p><p> I think that the current iterations have too much of a learning curve and discourage some play styles. The ability to sit down with a group of friends and dash together a game session from scratch just doesn't exist anymore. </p><p></p><p>However, what is being discussed here is a stripped down version of 2e/3e/4e.. taking some of the better options from each. Regretfully that use of the bones of AD&D comes with alot of baggage.. as represented by the various discussions over odd ability scores, damage types, and increasing defenses/to hit as the characters level {among other things}</p><p></p><p>This makes me think that the end result will basically be a house ruled version of your favored edition, complete with racial bloat, rules bloat, and steep learning curve.</p><p> You already have an example of this in the Cleric class listed today with the Religion check needing to be under your presence score while attacks need to be over the enemies defenses. </p><p>[/sblock]</p><p></p><p>So, all that being said, thanks for the thread and the thoughts it has provoked. I am heading back into lurking status.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5757719, member: 20805"] First off, I have really enjoyed this thread... However I think I misread the OP and was tracking on something completely different. .. so you can ignore the rest of this post explaining my misunderstanding if you want. {neatly sblocked for your ease of ignoring :) } [sblock] I was thinking along the lines of a completely re-imagined game system that would be generic, allowing for the players to fill in the fluff and expand on the game options as they gained more system mastery. Which, IMHO, is a very needed capability in role playing games. I think that the current iterations have too much of a learning curve and discourage some play styles. The ability to sit down with a group of friends and dash together a game session from scratch just doesn't exist anymore. However, what is being discussed here is a stripped down version of 2e/3e/4e.. taking some of the better options from each. Regretfully that use of the bones of AD&D comes with alot of baggage.. as represented by the various discussions over odd ability scores, damage types, and increasing defenses/to hit as the characters level {among other things} This makes me think that the end result will basically be a house ruled version of your favored edition, complete with racial bloat, rules bloat, and steep learning curve. You already have an example of this in the Cleric class listed today with the Religion check needing to be under your presence score while attacks need to be over the enemies defenses. [/sblock] So, all that being said, thanks for the thread and the thoughts it has provoked. I am heading back into lurking status. [/QUOTE]
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