Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
All Fours: the Rule of Fours? the Game of Fours?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="knightofround" data-source="post: 5758938" data-attributes="member: 27884"><p>I wrote something similiar awhile ago, but in 3s instead of 4s:</p><p></p><p>Abilities</p><p>Strength</p><p>Endurance</p><p>Dexterity</p><p>Intelligence</p><p>Wisdom</p><p>Charisma</p><p></p><p>Traits:</p><p>Fortitude: Higher of Strength or Endurance</p><p>Reflex: Higher of Dexterity or Intelligence</p><p>Will: Higher of Wisdom or Charisma</p><p></p><p>Each archaetype makes attacks vs 2 defenses</p><p>Defender/Fighter: Fortitude and Reflex. Reflex to hit, Fortitude to damage.</p><p>Leader/Priest: Will and Fortitude. Will to hit, Fortitude to damage.</p><p>Striker/Mage/Thief: Reflex and Will. Reflex to hit, Will to damage.</p><p></p><p>Ex: Fighter attacks a Mage with a sword. Both the Fighter and Mage make opposing Reflex rolls. Fighter wins, so the attack is classified as a hit. Next the Fighter and Mage make opposing Fortitude rolls. Fighter wins, so the attack has 2x the normal effect. In this case, its HP damage. But if it were a spell or prayer instead it might have 2x the duration, 2x the penalty on the enemy, or 2x the benefit for a nearby ally.</p><p></p><p>I like this rock-paper-scissors arrangement because each class has a targetable weakness, but they also have a good secondary stat that will prevent them from getting obliterated. It makes stuff like both Dex and Int based Defenders equally viable mechanically in combat, while still allowing for flavor in the realm of skills and ability checks.</p><p></p><p>The downside though is that it would be hassle to make 1-2 opposing rolls per combat action, instead of just 1 roll vs a static defensive number. Powergamers will arrange it so their top 3 stats cover all 3 defenses. </p><p></p><p>It is unfortunate that an Str/End fighter is mechanically weaker than an Str/Dex character, for example. But you can punish that by setting harsh ability requirements for feats etc, so there will be a reason for defenders to have both Str and End. Without there being stats that *everybody* needs, like Dex and Con in all editions of D&D.</p></blockquote><p></p>
[QUOTE="knightofround, post: 5758938, member: 27884"] I wrote something similiar awhile ago, but in 3s instead of 4s: Abilities Strength Endurance Dexterity Intelligence Wisdom Charisma Traits: Fortitude: Higher of Strength or Endurance Reflex: Higher of Dexterity or Intelligence Will: Higher of Wisdom or Charisma Each archaetype makes attacks vs 2 defenses Defender/Fighter: Fortitude and Reflex. Reflex to hit, Fortitude to damage. Leader/Priest: Will and Fortitude. Will to hit, Fortitude to damage. Striker/Mage/Thief: Reflex and Will. Reflex to hit, Will to damage. Ex: Fighter attacks a Mage with a sword. Both the Fighter and Mage make opposing Reflex rolls. Fighter wins, so the attack is classified as a hit. Next the Fighter and Mage make opposing Fortitude rolls. Fighter wins, so the attack has 2x the normal effect. In this case, its HP damage. But if it were a spell or prayer instead it might have 2x the duration, 2x the penalty on the enemy, or 2x the benefit for a nearby ally. I like this rock-paper-scissors arrangement because each class has a targetable weakness, but they also have a good secondary stat that will prevent them from getting obliterated. It makes stuff like both Dex and Int based Defenders equally viable mechanically in combat, while still allowing for flavor in the realm of skills and ability checks. The downside though is that it would be hassle to make 1-2 opposing rolls per combat action, instead of just 1 roll vs a static defensive number. Powergamers will arrange it so their top 3 stats cover all 3 defenses. It is unfortunate that an Str/End fighter is mechanically weaker than an Str/Dex character, for example. But you can punish that by setting harsh ability requirements for feats etc, so there will be a reason for defenders to have both Str and End. Without there being stats that *everybody* needs, like Dex and Con in all editions of D&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
All Fours: the Rule of Fours? the Game of Fours?
Top