Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
All Fours: the Rule of Fours? the Game of Fours?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steeldragons" data-source="post: 5771071" data-attributes="member: 92511"><p>All Fours Starter Set</p><p>Money, Treasure packets and Magic Items</p><p></p><p>1 gp = 10 sp = 100cp </p><p>1 sp = 10 cp</p><p></p><p>Gems/Jewels found within treasure: roll d4:</p><p>1: d4 gems worth d4 X 10 gp each</p><p>2: d4 gems worth 2d4 X 20 gp each</p><p>3: 2d4 gems worth d4 X 50 gp each</p><p>4: 1 gem worth d4 X 100 gp</p><p> </p><p>Roll d10 for random Treasure generation</p><p>1: d4 gp, d4 X 10 sp <strong>or</strong> d4 X 50 cp</p><p>2: d4 X 10 gp, d4 X 50sp, d4 X 50 cp </p><p>3: d4 X 10 gp, d4 X 100 sp, d4 gems (roll on the gem/jewel table for value)</p><p>4: d4 X 10 gp, d4 X 100 sp, d4 X 100 cp, d4 gems (roll on gem table for value), 1 Magic Item (roll on Magic Items tables to determine item)</p><p>5: d4 X 20 gp, 2d4 X 20 sp, 2d4 X 100 cp, 2d4 gems</p><p>6: 2d4 X 20 gp, 2d4 X 50 sp, 3d4 X 100 cp, d4 Magic Items</p><p>7: 2d4 X 20 gp <strong>or</strong> 2d4 X 100 sp, 3d4 X 100 cp, 2d4 gems <strong>or </strong>2 Magic items </p><p>8: 2d4 X 20 gp, 3d4 X 100 sp, 3d4 X 100 cp or 2d4 gems</p><p>9: 3d4 X 50 gp, 3d4 X 10 sp, 3d4 X 100 cp, 3d4 gems, d4 Magic Items</p><p>10: 4d4 X 50 gp, 4d4 X 100 sp, 4d4 X 100 cp, 4d4 gems, 4 Magic Items</p><p></p><p>Random Magic Item Generation (d10)</p><p>1: Potion</p><p>2: Magic Weapon or Armor</p><p>3: Wand</p><p>4: Potion</p><p>5: Magic Weapon or Armor</p><p>6: Miscellaneous Wondrous Item</p><p>7: Potion</p><p>8: Magic Weapon or Armor</p><p>9: Staff</p><p>10: Re-roll twice an keep both results</p><p></p><p>Potion (d4)</p><p>1: Healing</p><p>2: Strength</p><p>3: Antitoxin (Neutralize Poison)</p><p>4: Speed</p><p></p><p>Magic Weapons & Armor (d4)</p><p>1: Weapon +1 (DM's choice or randomly generate from the Weapons tables)</p><p>2: Armor +1 (d4: 1=Leather, 2=Scale, 3=Chain, 4=Plate)</p><p>3: Weapon +2 or +1, +3 against something specific (DM's choice)</p><p>4: Shield +1</p><p></p><p>Wand (d4)</p><p>1: Magic Missiles</p><p>2: Detect Secret Doors</p><p>3: Charm Person</p><p>4: Detect Metals & Minerals</p><p></p><p>Staff (d4)</p><p>1: Staff of Healing</p><p>2: Staff of Striking</p><p>3: Staff of Commanding</p><p>4: Staff of Wizardry</p><p></p><p>Miscellaneous Wondrous Items (d12)</p><p>1: Amulet of Misdirection (obscures any divination spells on the wearer)</p><p>2: Boots of "Elvinkind"/Silence</p><p>3: Bracers of Archery (+1 to hit with long or short bows, +1 to Reflex rolls)</p><p>4: Cloak of "Elvinkind"/Invisibility</p><p>5: Cloak of Protection (+1 to AC and all Saves/Defense rolls)</p><p>6: Crystal Ball (w/Clairaudience)</p><p>7: Cursed Item (Roll on Cursed Item table)</p><p>8: Gauntlets of Ogre Strength</p><p>9: Helm of Comprehending Languages (understand any language heard or read, including magic)</p><p>10: Medallion of Faith (+1 to Will saves)</p><p>11: Ring of Animal Friendship</p><p>12: Ring of Protection (+1 to AC and all Saves)</p><p></p><p>Cursed Item Table (d6 - it is recommended that once a Cursed item has been encountered by a group of players, that result be ignored and another Cursed item chosen)</p><p>1: Amulet/Cloak/Ring of Attraction (appears to be/detects as an item of Protection, but in fact is -1 to AC and all saving throws)</p><p>2: Dancing Boots (cause the wearer to dance uncontrollably, unable to control their movement, move silently or cast spells.)</p><p>3: Ever-playing Drum (once struck, the drum will continue to give off loud, continuous and indefinite beats, until a Dispel Magic is cast upon it.)</p><p>4: Girdle of Constricting (a magic appearing belt which, once donned, will attempt to squeeze the PC to death.) </p><p>5: Iron Bottle (contains d4 very ticked off Salamanders who will attack anyone in the immediate vicinity, including the opener of the bottle) </p><p>6: Poison Potion (appears to be a normal potion of any type, but is in fact a toxic concoction. Save against Fortitude or the character is reduced by half of their total HP for d4 days. At the end of that time, another Fortitude check needs to be made to avoid death unless an antidote, Antitoxin potion or Neutralize Poison spell is applied to the character.)</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5771071, member: 92511"] All Fours Starter Set Money, Treasure packets and Magic Items 1 gp = 10 sp = 100cp 1 sp = 10 cp Gems/Jewels found within treasure: roll d4: 1: d4 gems worth d4 X 10 gp each 2: d4 gems worth 2d4 X 20 gp each 3: 2d4 gems worth d4 X 50 gp each 4: 1 gem worth d4 X 100 gp Roll d10 for random Treasure generation 1: d4 gp, d4 X 10 sp [B]or[/B] d4 X 50 cp 2: d4 X 10 gp, d4 X 50sp, d4 X 50 cp 3: d4 X 10 gp, d4 X 100 sp, d4 gems (roll on the gem/jewel table for value) 4: d4 X 10 gp, d4 X 100 sp, d4 X 100 cp, d4 gems (roll on gem table for value), 1 Magic Item (roll on Magic Items tables to determine item) 5: d4 X 20 gp, 2d4 X 20 sp, 2d4 X 100 cp, 2d4 gems 6: 2d4 X 20 gp, 2d4 X 50 sp, 3d4 X 100 cp, d4 Magic Items 7: 2d4 X 20 gp [B]or[/B] 2d4 X 100 sp, 3d4 X 100 cp, 2d4 gems [B]or [/B]2 Magic items 8: 2d4 X 20 gp, 3d4 X 100 sp, 3d4 X 100 cp or 2d4 gems 9: 3d4 X 50 gp, 3d4 X 10 sp, 3d4 X 100 cp, 3d4 gems, d4 Magic Items 10: 4d4 X 50 gp, 4d4 X 100 sp, 4d4 X 100 cp, 4d4 gems, 4 Magic Items Random Magic Item Generation (d10) 1: Potion 2: Magic Weapon or Armor 3: Wand 4: Potion 5: Magic Weapon or Armor 6: Miscellaneous Wondrous Item 7: Potion 8: Magic Weapon or Armor 9: Staff 10: Re-roll twice an keep both results Potion (d4) 1: Healing 2: Strength 3: Antitoxin (Neutralize Poison) 4: Speed Magic Weapons & Armor (d4) 1: Weapon +1 (DM's choice or randomly generate from the Weapons tables) 2: Armor +1 (d4: 1=Leather, 2=Scale, 3=Chain, 4=Plate) 3: Weapon +2 or +1, +3 against something specific (DM's choice) 4: Shield +1 Wand (d4) 1: Magic Missiles 2: Detect Secret Doors 3: Charm Person 4: Detect Metals & Minerals Staff (d4) 1: Staff of Healing 2: Staff of Striking 3: Staff of Commanding 4: Staff of Wizardry Miscellaneous Wondrous Items (d12) 1: Amulet of Misdirection (obscures any divination spells on the wearer) 2: Boots of "Elvinkind"/Silence 3: Bracers of Archery (+1 to hit with long or short bows, +1 to Reflex rolls) 4: Cloak of "Elvinkind"/Invisibility 5: Cloak of Protection (+1 to AC and all Saves/Defense rolls) 6: Crystal Ball (w/Clairaudience) 7: Cursed Item (Roll on Cursed Item table) 8: Gauntlets of Ogre Strength 9: Helm of Comprehending Languages (understand any language heard or read, including magic) 10: Medallion of Faith (+1 to Will saves) 11: Ring of Animal Friendship 12: Ring of Protection (+1 to AC and all Saves) Cursed Item Table (d6 - it is recommended that once a Cursed item has been encountered by a group of players, that result be ignored and another Cursed item chosen) 1: Amulet/Cloak/Ring of Attraction (appears to be/detects as an item of Protection, but in fact is -1 to AC and all saving throws) 2: Dancing Boots (cause the wearer to dance uncontrollably, unable to control their movement, move silently or cast spells.) 3: Ever-playing Drum (once struck, the drum will continue to give off loud, continuous and indefinite beats, until a Dispel Magic is cast upon it.) 4: Girdle of Constricting (a magic appearing belt which, once donned, will attempt to squeeze the PC to death.) 5: Iron Bottle (contains d4 very ticked off Salamanders who will attack anyone in the immediate vicinity, including the opener of the bottle) 6: Poison Potion (appears to be a normal potion of any type, but is in fact a toxic concoction. Save against Fortitude or the character is reduced by half of their total HP for d4 days. At the end of that time, another Fortitude check needs to be made to avoid death unless an antidote, Antitoxin potion or Neutralize Poison spell is applied to the character.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
All Fours: the Rule of Fours? the Game of Fours?
Top