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<blockquote data-quote="Dykstrav" data-source="post: 5137908" data-attributes="member: 40522"><p>I'm in Psi's situation with an old Vampire game. In one of the LARPs I played in, I ended up getting to be prince with a 13th generation Brujah. I ended up being the longest-running prince, and the storytellers actually seemed surprised that I played the role like I thought a prince should be (requiring boons to grant permission to Embrace, actually calling blood hunts against characters that violated the traditions, et cetera). Good times.</p><p></p><p>In D&D, I typically capstone my campaigns with a retirement angle of some sort. I usually allow character to seek noble titles in the level 10-12 range, and I reinforce that 10-12 level characters are rare and special (only a handful in an entire kingdom). Mostly, this is because the game starts breaking down around this point. I've kept some games going longer than this with actual kings and their retinues, court intrigues, disputes with neighboring kingdoms, politics and the like. It's far different than low-level D&D, but it can be done with players who enjoy the style.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 5137908, member: 40522"] I'm in Psi's situation with an old Vampire game. In one of the LARPs I played in, I ended up getting to be prince with a 13th generation Brujah. I ended up being the longest-running prince, and the storytellers actually seemed surprised that I played the role like I thought a prince should be (requiring boons to grant permission to Embrace, actually calling blood hunts against characters that violated the traditions, et cetera). Good times. In D&D, I typically capstone my campaigns with a retirement angle of some sort. I usually allow character to seek noble titles in the level 10-12 range, and I reinforce that 10-12 level characters are rare and special (only a handful in an entire kingdom). Mostly, this is because the game starts breaking down around this point. I've kept some games going longer than this with actual kings and their retinues, court intrigues, disputes with neighboring kingdoms, politics and the like. It's far different than low-level D&D, but it can be done with players who enjoy the style. [/QUOTE]
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