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All I do is Bless, Bless, Bless
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<blockquote data-quote="UngeheuerLich" data-source="post: 8386358" data-attributes="member: 59057"><p>My problem with many casting classes that should be melee is the lack of con saving proficiency or some other help in that regard.</p><p>A cleric who is hit in melee has a 35% chance to lose their concentration.</p><p></p><p>Artificer and sorcerers are exception, only the former one is supposed to actually be in melee.</p><p></p><p>So if you want to mix it up in melee and buff, get the appropriate feat.</p><p></p><p>Bless is a nice contribution to your party. Especially if you include yourself in the targets, it helps you with concentration so every other spell is less benfical.</p><p></p><p>But: if you look more closely on bless you might notice a few things:</p><p></p><p>It takes an action to cast.</p><p>It only increases to hit by +2.5 on average (so 1 in 8 attacks it actually makes a difference) , it does not directly increase damage. So to actually be better than other spells, you need a few attacks to male your action investment worth it. And probably helping with a few saving throws too.</p><p></p><p>A spell like spirit guardians that deals area damage every turn can easily surpass the contribution of bless in many occassions.</p><p></p><p>Also, being well armored does not necessarily mean you should be in melee. It aalso helps against lurkers and archers who love to disrupt enemy spellcaster. Instead of healing you shoul look at some direct damage spells without concentration to make use of your spell slot. Guiding bolt is a good enough spell. It gives the next one attacking the creature advantage to hit and deals quite some damage.</p><p>Flame strike at higher levels deals good enough area dame.</p><p></p><p>Aid is a big no concentration buff if upcast a bit.</p><p></p><p>Command is an area of effect action denial debuff if upcast.</p><p></p><p>Blindness/deafness is also a very powerful debuff without concentration and the list goes on.</p><p></p><p>Warding bond as a buff (a bit dangerous, because you need to make more concentration saves)</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8386358, member: 59057"] My problem with many casting classes that should be melee is the lack of con saving proficiency or some other help in that regard. A cleric who is hit in melee has a 35% chance to lose their concentration. Artificer and sorcerers are exception, only the former one is supposed to actually be in melee. So if you want to mix it up in melee and buff, get the appropriate feat. Bless is a nice contribution to your party. Especially if you include yourself in the targets, it helps you with concentration so every other spell is less benfical. But: if you look more closely on bless you might notice a few things: It takes an action to cast. It only increases to hit by +2.5 on average (so 1 in 8 attacks it actually makes a difference) , it does not directly increase damage. So to actually be better than other spells, you need a few attacks to male your action investment worth it. And probably helping with a few saving throws too. A spell like spirit guardians that deals area damage every turn can easily surpass the contribution of bless in many occassions. Also, being well armored does not necessarily mean you should be in melee. It aalso helps against lurkers and archers who love to disrupt enemy spellcaster. Instead of healing you shoul look at some direct damage spells without concentration to make use of your spell slot. Guiding bolt is a good enough spell. It gives the next one attacking the creature advantage to hit and deals quite some damage. Flame strike at higher levels deals good enough area dame. Aid is a big no concentration buff if upcast a bit. Command is an area of effect action denial debuff if upcast. Blindness/deafness is also a very powerful debuff without concentration and the list goes on. Warding bond as a buff (a bit dangerous, because you need to make more concentration saves) [/QUOTE]
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