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<blockquote data-quote="el-remmen" data-source="post: 8386368" data-attributes="member: 11"><p>If you are bored doing the optimal thing and are considering changing your character because of that is reason enough to discuss with the DM - but also I can't help but wonder why is every combat set up that you can always do this "boring" "optimum" thing? For me the question is not how is the character built (though obviously that influences it), but what are the goals and contexts of these battles? How often do you have to make sub-optimal choices? How do the foes and the environment and the narrative of the adventure shape what happens in combat? That is what I'd want to talk to the DM about.</p><p></p><p>I have said it before, but I think D&D combat is more fun when you have to choose among varying sub-optimal choices to try to accomplish some task or goal or tactical consideration than when you have one or two optimum moves that always work - and to me that is matter of adventure and encounter design (and how the foes are played) more than it has to do with what any given character can or cannot do.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8386368, member: 11"] If you are bored doing the optimal thing and are considering changing your character because of that is reason enough to discuss with the DM - but also I can't help but wonder why is every combat set up that you can always do this "boring" "optimum" thing? For me the question is not how is the character built (though obviously that influences it), but what are the goals and contexts of these battles? How often do you have to make sub-optimal choices? How do the foes and the environment and the narrative of the adventure shape what happens in combat? That is what I'd want to talk to the DM about. I have said it before, but I think D&D combat is more fun when you have to choose among varying sub-optimal choices to try to accomplish some task or goal or tactical consideration than when you have one or two optimum moves that always work - and to me that is matter of adventure and encounter design (and how the foes are played) more than it has to do with what any given character can or cannot do. [/QUOTE]
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