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<blockquote data-quote="SubrosaGames" data-source="post: 8671273" data-attributes="member: 7036655"><p>I think I understand what you're conveying here -- I love the players working together to solve a problem, and the choices they make sometimes reveal things about themselves (I hold a M.A. in psychology so I find things like that interesting). Oftentimes, my players have arrived at a problem or crossroads that I did not foresee / plan (and sometimes, they fell into my mastermind trap, lol), and it is quite entertaining to see how they solve it when I honestly had no idea myself how they would get out of the trouble or what choice they would make.</p><p></p><p>In my planned scenarios, I have 100% optimal solutions that award full XP if the players figure it out perfectly, but in the scenarios where I haven't planned any solution, oftentimes I've had to give on-the-spot awards for genius-level problem solving/choices the players have amazed me with.</p><p></p><p>Oh, and I almost never role-play boring shopping sessions unless "shopping" is a cover for a more sinister plot. Shopping, leveling, etc. is all done in "admin sessions" where everyone knows that XPs will be awarded and only one-on-one role playing (for tying up loose ends -- 5 mins tops per player) will be conducted that session.</p></blockquote><p></p>
[QUOTE="SubrosaGames, post: 8671273, member: 7036655"] I think I understand what you're conveying here -- I love the players working together to solve a problem, and the choices they make sometimes reveal things about themselves (I hold a M.A. in psychology so I find things like that interesting). Oftentimes, my players have arrived at a problem or crossroads that I did not foresee / plan (and sometimes, they fell into my mastermind trap, lol), and it is quite entertaining to see how they solve it when I honestly had no idea myself how they would get out of the trouble or what choice they would make. In my planned scenarios, I have 100% optimal solutions that award full XP if the players figure it out perfectly, but in the scenarios where I haven't planned any solution, oftentimes I've had to give on-the-spot awards for genius-level problem solving/choices the players have amazed me with. Oh, and I almost never role-play boring shopping sessions unless "shopping" is a cover for a more sinister plot. Shopping, leveling, etc. is all done in "admin sessions" where everyone knows that XPs will be awarded and only one-on-one role playing (for tying up loose ends -- 5 mins tops per player) will be conducted that session. [/QUOTE]
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