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<blockquote data-quote="AbdulAlhazred" data-source="post: 8671954" data-attributes="member: 82106"><p>Right, so this is interesting in that with HoML there is literally no real mechanism by which to run a sort of procedural 'crawl' type scenario where you would be constantly making perception checks or something similar. All mechanics fall into conflict scenarios, and they are all resolved as challenges (similar to 4e SCs). So, there could definitely be a challenge like "get through this area while avoiding/disarming the traps", but it would be more of an overall conflict kind of thing where maybe setting off or being delayed by too many of them creates some big negative consequence. Its less about wandering around finding out where the traps are, and more about describing an experience of doing so, with the interesting instants of time being the ones that get attention.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8671954, member: 82106"] Right, so this is interesting in that with HoML there is literally no real mechanism by which to run a sort of procedural 'crawl' type scenario where you would be constantly making perception checks or something similar. All mechanics fall into conflict scenarios, and they are all resolved as challenges (similar to 4e SCs). So, there could definitely be a challenge like "get through this area while avoiding/disarming the traps", but it would be more of an overall conflict kind of thing where maybe setting off or being delayed by too many of them creates some big negative consequence. Its less about wandering around finding out where the traps are, and more about describing an experience of doing so, with the interesting instants of time being the ones that get attention. [/QUOTE]
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