Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
All i Really Care About is Interesting Choices
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 8672493" data-attributes="member: 6696971"><p>You don’t “play to find out” in the Dogs in the Vineyard/PBtA sense of the phrase.</p><p></p><p>That orientation to play is “there is no plot.” It’s not just about lack of outcome prescription. It’s about lack of unilateral GM-authored input prescription as the through line of the situation > decision > resolution > situation (rinse/repeat) loop that shapes play. If you have a metaplot and hidden backstory and high resolution setting that, in concert, serve as the boundary conditions for play and the constraints upon possible situations to be engaged with during play? ESPECIALLY, but not exclusively, if those situations and that setting aren’t driven by player input (typically via PC build or some kind of “ask questions and use the answers” process). That is a different form of play.</p><p></p><p>You’re not surprised about the total content and complete shape of play each and every session. Yeah, you might be surprised how the players engage with your metaplot, how they engage with your backstory, how they engage with the NPCs and locales and intrigues that you’ve invested into your setting. But that is a very different thing.</p><p></p><p>So, again, you contrasted “the appeal of that style of game (The Blades in the Dark style of play that I fleshed out above)” with (presumably) “the appeal of <em>this other</em> style of game (presumably yours?).”</p><p></p><p>Can you flesh out that contrast, please? Maybe draw upon what I’ve written above and/or your idea of these “story game elements” (which you appear to not like so much!) that you’re perceiving to use in that contrast?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8672493, member: 6696971"] You don’t “play to find out” in the Dogs in the Vineyard/PBtA sense of the phrase. That orientation to play is “there is no plot.” It’s not just about lack of outcome prescription. It’s about lack of unilateral GM-authored input prescription as the through line of the situation > decision > resolution > situation (rinse/repeat) loop that shapes play. If you have a metaplot and hidden backstory and high resolution setting that, in concert, serve as the boundary conditions for play and the constraints upon possible situations to be engaged with during play? ESPECIALLY, but not exclusively, if those situations and that setting aren’t driven by player input (typically via PC build or some kind of “ask questions and use the answers” process). That is a different form of play. You’re not surprised about the total content and complete shape of play each and every session. Yeah, you might be surprised how the players engage with your metaplot, how they engage with your backstory, how they engage with the NPCs and locales and intrigues that you’ve invested into your setting. But that is a very different thing. So, again, you contrasted “the appeal of that style of game (The Blades in the Dark style of play that I fleshed out above)” with (presumably) “the appeal of [I]this other[/I] style of game (presumably yours?).” Can you flesh out that contrast, please? Maybe draw upon what I’ve written above and/or your idea of these “story game elements” (which you appear to not like so much!) that you’re perceiving to use in that contrast? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
All i Really Care About is Interesting Choices
Top