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General Tabletop Discussion
*TTRPGs General
All-in-one games and cross-overs
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<blockquote data-quote="Wolf1066" data-source="post: 5218036" data-attributes="member: 88680"><p>Inspired by @<a href="http://www.enworld.org/forum/member.php?u=14848" target="_blank"><em><strong><u>dm4hire</u></strong></em></a>:'s "<a href="http://www.enworld.org/forum/general-rpg-discussion/277986-quest-perfect-all-one-game.html" target="_blank">Quest for the "perfect" all-in-one game</a>" thread:</p><p></p><p>Just thinking of one of the meanings of "all-in-one game" and wondering:</p><p></p><p>How many here run a game that requires the versatility to change/mix genres, time lines, tech levels or whatever?</p><p></p><p>I've sometimes joked about running a game in which you can expect to find anything from pretty much any genre (Dr Who, a mage, Billy the Kid, a Kzin, a spandex-suited mutant superhero and a cyborg going up against Daleks, lesser demons, vampires and Shadow ships, anyone?) and I have seriously thought of mixing in aspects of space travel (beyond Earth's solar system) and steampunk into a cyberpunk game and wondered what'd happen if I introduced "real" vampires and werewolves - a la WoD - into the mix. (The latter being fairly easy to do, thanks to <em>Ianus Games</em>' excellent source books...)</p><p></p><p>What "cross-overs" have people around here run, if any?</p><p></p><p>Obviously, bringing together related material is "simple" enough - even if it does mean spending hours converting ST, BSG, B5 and Serenity ships etc into a common format for a "grand space opera" scenario wherein the Enterprise and a White Star can take on Centauri warships, Cylon Vipers and Klingon Birds of Prey before tackling the Death Star. What about scenarios where magic and high technology must be reconciled? Or running a Cthulu campaign against a Cyberpunk or far-future background (instead of early C20)?</p><p></p><p>What sort of things do your games need to be able to handle? What game mechanics have had to be put in place?</p></blockquote><p></p>
[QUOTE="Wolf1066, post: 5218036, member: 88680"] Inspired by @[URL=http://www.enworld.org/forum/member.php?u=14848][I][B][U]dm4hire[/U][/B][/I][/URL]:'s "[URL="http://www.enworld.org/forum/general-rpg-discussion/277986-quest-perfect-all-one-game.html"]Quest for the "perfect" all-in-one game[/URL]" thread: Just thinking of one of the meanings of "all-in-one game" and wondering: How many here run a game that requires the versatility to change/mix genres, time lines, tech levels or whatever? I've sometimes joked about running a game in which you can expect to find anything from pretty much any genre (Dr Who, a mage, Billy the Kid, a Kzin, a spandex-suited mutant superhero and a cyborg going up against Daleks, lesser demons, vampires and Shadow ships, anyone?) and I have seriously thought of mixing in aspects of space travel (beyond Earth's solar system) and steampunk into a cyberpunk game and wondered what'd happen if I introduced "real" vampires and werewolves - a la WoD - into the mix. (The latter being fairly easy to do, thanks to [I]Ianus Games[/I]' excellent source books...) What "cross-overs" have people around here run, if any? Obviously, bringing together related material is "simple" enough - even if it does mean spending hours converting ST, BSG, B5 and Serenity ships etc into a common format for a "grand space opera" scenario wherein the Enterprise and a White Star can take on Centauri warships, Cylon Vipers and Klingon Birds of Prey before tackling the Death Star. What about scenarios where magic and high technology must be reconciled? Or running a Cthulu campaign against a Cyberpunk or far-future background (instead of early C20)? What sort of things do your games need to be able to handle? What game mechanics have had to be put in place? [/QUOTE]
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