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<blockquote data-quote="Nagol" data-source="post: 5218049" data-attributes="member: 23935"><p>I run and been run through a bunch.</p><p></p><p>Some more memorable one include </p><p></p><p>CHAMPIONS superheroes --> AD&D </p><p>A dimensional adventure where the character concepts were translated between systems; the group ended up with a cambion, alu-demon, demi-god, and a bunch of mid-high level humans for a few sessions of play before the characters found a route home.</p><p></p><p>Aftermath! --> AD&D</p><p>A collision of planes scenario where the action took place on both planes</p><p></p><p>CHAMPIONS --> CHAMPIONS</p><p>Two different play groups had a dimensional cross-over where the groups collided and half the players switched games for a couple of sessions to stop the nefarious Dr. Despicables from both worlds teaming up.</p><p></p><p>AD&D --> modern earth </p><p>Group came through a planar gate and unfortunately ended in a TPK in a shootout with local law enforcement. Some cultural attitudes don't cross well!</p><p></p><p>Ars Magica --> Call of Cthulu Dreamlands</p><p>Covenant encountered a new type of magical adept who could project into the Dreamlands. The group managed to return with minimal psychic scarring expressed as a Wizard's Twilight in Ars Magica.</p><p></p><p>Traveler --> AD&D</p><p>The AD&D was a red zone world the Traveler group were tasked to investigate.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5218049, member: 23935"] I run and been run through a bunch. Some more memorable one include CHAMPIONS superheroes --> AD&D A dimensional adventure where the character concepts were translated between systems; the group ended up with a cambion, alu-demon, demi-god, and a bunch of mid-high level humans for a few sessions of play before the characters found a route home. Aftermath! --> AD&D A collision of planes scenario where the action took place on both planes CHAMPIONS --> CHAMPIONS Two different play groups had a dimensional cross-over where the groups collided and half the players switched games for a couple of sessions to stop the nefarious Dr. Despicables from both worlds teaming up. AD&D --> modern earth Group came through a planar gate and unfortunately ended in a TPK in a shootout with local law enforcement. Some cultural attitudes don't cross well! Ars Magica --> Call of Cthulu Dreamlands Covenant encountered a new type of magical adept who could project into the Dreamlands. The group managed to return with minimal psychic scarring expressed as a Wizard's Twilight in Ars Magica. Traveler --> AD&D The AD&D was a red zone world the Traveler group were tasked to investigate. [/QUOTE]
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